Anno 1800

Anno 1800

View Stats:
narf03 Dec 18, 2022 @ 11:11pm
Warehouse traffic jam(s)
I noticed if i place warehouse too close to production buildings, the faster the warehouse will get overrun, all the nearby transporters almost always deliver 1 unit of finished product to the warehouse, while further ones usually deliver maximum.

Those nearby ones will have no problem spamming the warehouse. their production output queue always have only 1 or 2 outputs to the nearby warehouse, even their transporter stuck for minutes, their production wont pause.

But those further ones will have issue, their transporter take time to travel to the warehouse then queue to wait for their turn, while waiting the production will stop cause output storage maxed out.

I wonder are there any good solution to this problem beside adding more and more warehouses or forced to upgrade them ? like a way to set how many units of product has to be reached before the transporter deliver them to the warehouse, not delivering once every unit.

Currently my solution place warehouse far from every production building, those nearby ones, ill draw maze path, take a much longer path to the warehouse.

Are there any better solutions ?
< >
Showing 1-5 of 5 comments
clif9710 Dec 19, 2022 @ 11:35am 
On Reddit I found the most detailed, exhaustive rundown on warehouses I've found. Take a look at it here: https://www.reddit.com/r/anno/comments/cqigy7/unnecessarily_detailed_look_into_warehousecart/
BLACKcOPstRIPPa Dec 20, 2022 @ 9:41am 
A tip, use production chains

For example, potatoes into snaps, you can put the farm with a road to the snaps factory, and the warehouse never has to touch the farm. The roads can go
Ware-brewery-farms
Just like above, the -(road) never allows the warehouse to touch the farms, it's not needed.
The potato goes to brewery, and gets turned into snaps, comes out the other side of the building and enters the warehouse, so your warehouse only ever deals with 1 building in the chain.

Also, note that buildings can carry different amounts. Example, lumber and snaps are 8 tons before production stops, so even if your warehouse says it can't grab anymore goods, as long as the factory isn't sitting on 8 tons you are not losing production, you only lose production if the factory can't unload the goods before it hits 8.

Click on the building to see the total it can hold.

Most buildings later in the game can only carry 2 tons, so as you progress supply chains become more important to watch closely.

Also seperate your types, aka only productions chains of same type should be mixed to help reduce stress.
This isn't valid for electricity, but start of getting to that part of the game first, than you can learn how to rebuild for electricity.
sm303030 Dec 20, 2022 @ 1:06pm 
Originally posted by clif9710:
On Reddit I found the most detailed, exhaustive rundown on warehouses I've found. Take a look at it here: https://www.reddit.com/r/anno/comments/cqigy7/unnecessarily_detailed_look_into_warehousecart/

This is very useful. Newbie to this game not a new person to anno here. Revamped my main island from my way to what the game way is and it was a massive improvement. ended up getting rid of 8-9 warehouses.
clif9710 Dec 21, 2022 @ 7:36pm 
The interesting thing is that, at least it appears to me, there is no real penalty for being inefficient in this game. If it were possible to have a most efficient game, it would be interesting to then have a rating for the player where the AI could tell you how closely you were approaching the ideal setup.
Quickie Dec 22, 2022 @ 7:56am 
https://steamuserimages-a.akamaihd.net/ugc/5084032633790097685/2308FEAF76A448EB70CDC901FD8E1F9A3BCA2FA1/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
This is one of my most efficient setups. You can see that the raw materials are on the inner ring while the production are on the outer. I do have a trade union with items, but it works the same unmodded. I have a few wool farms paused as I am currently producing 31 wood and 28 clothing...so the extra ins't yet needed. I also use a fire station between the 2 rings for coverage since the inner ring ins't connected to any outside road. I also place the wool silos connected to the outer ring to be supplied with grain.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Dec 18, 2022 @ 11:11pm
Posts: 5