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Royal tax is a bit complicated; It only kicks in once your population at any tier (Tiers being the level of population, such as farmers, workers and so on) reaches 1000, at which point that population starts getting taxed at a steadily increasing rate as it grows, until it hits 40% tax rate at 4875. There's not much that can be done about it, it's just an added cost to be endured.
The newspaper is also something that often just needs to be tolerated. You can use the propaganda articles to remove particularly damaging articles, but using propaganda upsets your population - The more you do it, the angrier they get. I often find it easier to just grin and bear it; a few well placed police stations can handle almost all of the negatives.
For mini-quests, they fall in to a range of different categories and it should tell you which it will be when you go to accept the quest; if there's one you particularly struggle with, just cancel it by declining (There's no penalty unless it's from one of the competitors - The NPCs who compete with you for islands - in which case it lowers their opinion of you slightly). Collection is typically the easiest, Escort and Smuggling require a bit of work but are usually not to bad, Delivery depends on you having the right resources for it, Destruction on having enough flexible military power. In all of these cases, you can click on the quest to jump you to where you need to go. Then finally there's the quests where you find stuff in your city - These can be trickier, but if you check the text of the quest it often gives hints on where to look. Failing that, remember that you can move the camera - Often, looking straight down helps you spot things that might otherwise be hidden behind buildings. Finally, zoom out a bit - A lot of the ground clutter only appears once you're zoomed in to a certain level, so it's easier to spot what you're searching for at a distance.
For money - Meeting the needs of your residents should mostly cover maintenance costs, but early game it won't stretch much further than that. To get money to expand, quests and trade are your best bets - It's mentioned in one of the previous comments that looking for the special deals at the local Traders is the best option (Coal to Archie, Potatos and Soap to Eli Bleakworth). You can also sell ships to Archie and Madame Kahina - Just sail the ship to their port and there should be a sell option when you have the ship selected, on the right hand side. Selling ships can turn a decent profit early game, as well as being a good way to offload any ships you don't need to save on upkeep.
Also worth noting; some industries are particularly expensive. Of particular note is producing steel beams; it is in fact cheaper to buy steel beams than it is to produce them yourself. You can save some early game money by ignoring steel beams and buying them from Archie or setting up an automatic order at your warehouse for any visiting traders.
Later on, meeting the luxury needs of your residents will make you a lot of money; Rum is the first big player here, once you have access to tier 3 and 4 residents in the Old World. Rum is incredibly cheap to produce, but can only be produced in the New World - But in the Old World it's worth a lot to your residents. The only difficulty is moving it; your residents are a bottomless rum pit and it takes a lot of ships to keep them supplied and figuring out trade routes is a whole other kettle of fish.
That brings up the last point you made; how to know how much you need. When you're looking at an island, you can bring up a stats menu (There's doubtless a hotkey, but I can't think what it is at the moment. I mostly bring it up by clicking on my income in the upper left) and one of the tabs for the stats menu is production - This shows all of the stuff your city is producing/consuming; the bar with a cogwheel is production, the bar with a market stall is consumption. This stats menu carries loads of really useful information, but that comparison of production vs consumption is the key bit for now - Try to make sure your production is always a little higher than your consumption. Also, for reference, the numbers it displays are production/consumption per minute. So, if you're consuming 2 bread, that's 2 tons of bread per minute - Because a grain farm produces 1 grain a minute, you'll need 2 grain farms; 2 grain farms feed 1 windmill (As it produces a product every 30 seconds) and 1 windmill feeds 2 bakeries, which can then produce the 2 tons of bread you need. Also in the production menu, you can compare production of separate islands; just hold ctrl and select islands from the left hand side. This can be really useful if you're producing a consumer good on one island and consuming it on another, so you can make sure you're producing enough of it.
Hope you survived and that some of that was of help!
As mentioned, not all production chains are profitable. Steel was a great example here. When it comes to straightforward consumer goods produced for your people, most things technically produce a profit as long as you don't get enough people for royal taxes to kick in, but that doesn't necessarily make it a good idea to produce it. You don't necessarily need to be producing everything everyone is going to need unless you're actively trying to upgrade to a higher tier, and even then you only need to satisfy the basic goods. A good example here is beer. Beer for workers is not a bad money maker in the long run, but early on it can be quite expensive to get it running and unless you've got loads of spare cash and jobless people sitting on their hands then it's probably better to wait until you get artisans. It's probably cheaper to just keep building more homes and the cheap goods like fish, schnapps, and clothes which are cheap and easy to setup and can turn a decent profit when you get enough people buying. Even a minimal profit per production chain can add up when you get enough of them up and running. Just make sure you're not overproducing because then you're pissing away all your profit.
The point here is build what you actually need, when you need it. A lot of chains have high startup costs, and if you're not in a position to take it on and can instead get those goods another way then do that until you're in a better position to build them yourself. Don't force yourself to satisfy every need if you're not in a position to comfortably offer it. Your people can do just fine without a few items for a little while as long as you're offering them some and you have enough labor force to fill the jobs you really need.
1 thing I am going to bring up.
You don't have to make a new good just because it became available.
Example, I never make canned food for artisans when I first unlock it. I mass houses and get usually to sowing machines first, and start their and than backfl fill as needed. Some production chains provide very little $ incentive for you if there is no trade union either swapping input or increasing production rate, so build them when your money suites it, not when the game first unlocks it for you.
Also, Plan ahead
Even from the start, if you wanna fight AI and be competitive I highly recommend going into a solo game and building up to your first frigate.
Than quit and do this again, seems small, but this step can be huge, if you get more ships faster, you can protect yourself from pirates, scares AI into maybe not declaring war if you are stronger than them, gives you ships to sell extra good at the local traders, prison etc
It opens up options for you that can payout over time, losing these advantages can hinder you and without knowing how it hinders you, you will be playing from behind and not knowing it till you see AI make artisans, while you are working on workers needs way further back.
All in all, practice makes perfect, this is an amazing game, I have over 350+ hours on ubi and still am playing with mechanics and systems I have not seen before.
So enjoy the adventure
This shows your production amounts and will be your best friend. Once you get to a point where you can modify production via tractors, silos, etc, you may be producing more than a 1:1 ration on something like sheep farms and clothing. It will keep you from over producing and thus saving on jobs and maintenance costs. I have reached $5 million in the bank, up to engineers, without ever being in the red on income. I also never setup trade routes to sell because my warehouses aren't full of over produced items.
https://www.youtube.com/watch?v=ABXsQvcKrXU
Just a tip..
Try to find a good layout of town on the ANNO Wiki...
Especially these one with all the houses are covered by a Town Hall...
Let the place to build it later ..it took 4X4 tilles..
you can't make it at the begining ...but you got it only with the first artisans..
So....you must be patient but must you go every 5 or ten minutes see the items selling by Eli..
The first one to buy is commun and is The Intoxicator. and cost only 12 000.
After put it in your Town Hall..you could be able to only sell all your schnaps ^^
Another , totally useful is rare and this is the Actor ( 89 000 !)..with this one , you don't have to make canned food and Rhums !!!!
Another for the Trade union was The Costum Designer : you used wool instead cotton fabric for Fur Dealer...
theses first third one item are the best one in the beginning..
to get a positive money balance - get more people. keep adding housing. meeting basic needs will increase overall pop meeting luxury needs increases income per person. so make sure all luxury needs are met and youll see a huge boost. start this early so your money is not draining as you play. try to stay in the black
if you have lots of negative events happening the press will cover it and you will need to spend influence to counteract the negative stories. click on the editor when he says theres a new edition click edit and drag and drop from the bottom to replace negative stories with positive ones