Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Edit: Should also point out the Bright Harvest Expansion is more for Late game Rather then Early game
However, imho, silos are already extremely useful as soon as they're available, rather than late-game only.
Consider that adding a silo makes a single farm produce almost triple its base amount, and that a single grain farm can supply 5 silos. You save *a lot* of building and upkeep costs and materials, space, and work force by using silos, all of which are already good to have early on. They also fit perfectly with pig farm setups, which you will be using a ton of early on for meat and soap production.
The only thing that might make you consider not using them is if you're short on bricks and want to save those for something else that might have higher priority.
Silos are available for all animal farms except in the arctic region, so, yes, they also work for sheep.
The great *but* is that silos are always 2x3 squares in size, while animal farms and their animal pens have different sizes depending on the type of animal farm. So if you want to design a compact and space-efficient layout, you'll have to use different layouts for each type of animal farm.
Or just go lazy like me and use the grain farm's fields to fill in all the gaps.