Anno 1800

Anno 1800

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Garrett Dec 31, 2024 @ 3:54pm
Please Help me understand how my FARMER residence is generating 10$ income?
Copy-pasting this questions from reddit since I had the same question:

"I think 1$ is from fishes, 3$ from worker cloths, 3$ from schnapps and 1$ from pub, so in total its 8$ only but my farmer residence is showing 10$, from where this extra 2$ coming from?"
Originally posted by kleiner blauer Elefant:
Originally posted by Garrett:

So basically the income numbers are in decimal and not in whole numbers as presented in the game.
Also, What does it mean playing on "high income", "low income"? Is this the difficulty level I'm playing?
Check out the screenshot I posted. You can configure the income setting when creating a new game ("Einkommen" / "Income"). It's the first setting on the 4th settings page.

The difficulty itself is calculated by looking at the island's sizes, which enemies you selected, income factor, whether you can or cannot move buildings etc.

There are also 3 presets, which you probably mean, but I've never used except when playing through the campaign once. I believe the easy, mid and hard preset also simply use low, mid and high income factors (1.25x, 1.125x, 1x)
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Chaosium Dec 31, 2024 @ 5:23pm 
Check the lifestyle needs, might have something enabled, and check if there are any buffs on the upper part of the command card
Garrett Jan 1 @ 2:28am 
Thank you for your response.
The only clear explanation I've found for it thus far, is that the game is actually use decimal numbers rounded down. Goods like those state above are actually worth more:

Fish: +1.25
Work cloths: +3.75
Schnapps: 3.75
Pub: 1.5

This comes down to 10.25 rounded down but the game doesn't show decimal numbers, only whole numbers.
Last edited by Garrett; Jan 1 @ 2:36am
income multiplier which depends on income difficulty setting: low - 1; medium - 1.125; high - 1.25
Garrett Jan 1 @ 3:26am 
Originally posted by >﹏<:
income multiplier which depends on income difficulty setting: low - 1; medium - 1.125; high - 1.25

Thank you for clearing it up.
I started a new campaign and just selected "normal" (default difficulty). Didn't see any option to choose 'low' but maybe missed something. So I basically playing on medium now?

In anno wiki, the profit break done for fish goods for farmer, for example, goes as follows:
+1.25/+1.125/+1

Does it means that your profit is for this farmer goods is like this: +1.25 (low difficulty) / +1.125 (medium difficulty), +1 (high difficulty)?
Originally posted by Garrett:
I started a new campaign and just selected "normal" (default difficulty). Didn't see any option to choose 'low' but maybe missed something. So I basically playing on medium now?
It's this setting: https://steamcommunity.com/sharedfiles/filedetails/?id=3397691469

Originally posted by Garrett:
In anno wiki, the profit break done for fish goods for farmer, for example, goes as follows:
+1.25/+1.125/+1
the formula is this:
coins = (income on lowest difficulty setting * difficulty setting) * fulfillment factor

for example when you produce fish, play on "high income" and completely fulfill the need in the resident building: 1 * 1.25 * 1.0 = 1.25 coins

when you produce fish, but play on medium income, and only fulfill half of the need of the residents:
1 * 1.125 * 0.5 = 0.56 coins


there are also bonuses from trade unions and stuff like that in the formula, but i left it out for brevity (and i'd have to look it up myself xD). i think the full formula is somewhere on reddit as well as the anno1800.fandom.com wiki
Garrett Jan 1 @ 4:39am 
Originally posted by >﹏<:
Originally posted by Garrett:
I started a new campaign and just selected "normal" (default difficulty). Didn't see any option to choose 'low' but maybe missed something. So I basically playing on medium now?
It's this setting: https://steamcommunity.com/sharedfiles/filedetails/?id=3397691469

Originally posted by Garrett:
In anno wiki, the profit break done for fish goods for farmer, for example, goes as follows:
+1.25/+1.125/+1
the formula is this:
coins = (income on lowest difficulty setting * difficulty setting) * fulfillment factor

for example when you produce fish, play on "high income" and completely fulfill the need in the resident building: 1 * 1.25 * 1.0 = 1.25 coins

when you produce fish, but play on medium income, and only fulfill half of the need of the residents:
1 * 1.125 * 0.5 = 0.56 coins


there are also bonuses from trade unions and stuff like that in the formula, but i left it out for brevity (and i'd have to look it up myself xD). i think the full formula is somewhere on reddit as well as the anno1800.fandom.com wiki


So basically the income numbers are in decimal and not in whole numbers as presented in the game.
Also, What does it mean playing on "high income", "low income"? Is this the difficulty level I'm playing?
Last edited by Garrett; Jan 1 @ 4:40am
The author of this thread has indicated that this post answers the original topic.
Originally posted by Garrett:

So basically the income numbers are in decimal and not in whole numbers as presented in the game.
Also, What does it mean playing on "high income", "low income"? Is this the difficulty level I'm playing?
Check out the screenshot I posted. You can configure the income setting when creating a new game ("Einkommen" / "Income"). It's the first setting on the 4th settings page.

The difficulty itself is calculated by looking at the island's sizes, which enemies you selected, income factor, whether you can or cannot move buildings etc.

There are also 3 presets, which you probably mean, but I've never used except when playing through the campaign once. I believe the easy, mid and hard preset also simply use low, mid and high income factors (1.25x, 1.125x, 1x)
Garrett Jan 1 @ 11:01am 
Originally posted by >﹏<:
Originally posted by Garrett:

So basically the income numbers are in decimal and not in whole numbers as presented in the game.
Also, What does it mean playing on "high income", "low income"? Is this the difficulty level I'm playing?
Check out the screenshot I posted. You can configure the income setting when creating a new game ("Einkommen" / "Income"). It's the first setting on the 4th settings page.

The difficulty itself is calculated by looking at the island's sizes, which enemies you selected, income factor, whether you can or cannot move buildings etc.

There are also 3 presets, which you probably mean, but I've never used except when playing through the campaign once. I believe the easy, mid and hard preset also simply use low, mid and high income factors (1.25x, 1.125x, 1x)

Thank you for your assistance.
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Date Posted: Dec 31, 2024 @ 3:54pm
Posts: 8