Anno 1800

Anno 1800

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Late game flaws
This game has got some bad late game flaws. Everything is running great with all necessities taken care of. By late game,:steamfacepalm: logistics becomes screwed up mainly with cargo delivery delays. This causes loss of revenue then fail. Population starts abnormal consumption, ie. alcohol were the player just can't keep up.:steamfacepalm:
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Showing 1-8 of 8 comments
Chaosium Feb 11 @ 4:41am 
Correction: your trade routes/production have flaws, not necessarily the game itself :p
Quickie Feb 11 @ 5:23am 
Agreed. It's not the game, it's your setup. If you are short on goods then you are either building too fast or not producing enough to account for travel distance between islands. Example. If island A consumes 5t/min, and it takes a ship 5min to travel from island B, then you need to deliver at least 25t of said good. (Demand x travel = Supply) Are your harbors backing up with waiting ships? If you have the docklands you can add loading wharfs to increase the loading/unloading. If not, you need to put down more piers.

Here is a great video that explains travel times/goods.
https://www.youtube.com/watch?v=MjUt1pWzENU&t=2s
Tuxedo Feb 11 @ 6:38am 
Yes indeed, the Rum consumption for the Artisans and Engineers is indeed
crazy, but funny and challenging at the same time too.

Having the Docklands DLC was putting me in the position to import Potatoes,
to make a Setup of well placed Schnapps Distilleries around a Trade Union,
providing Electricity for it, and using these three Items in the Trade Union.

Sir Lewis Brindley, The Chemist

Feras Alsarami, The Persuader

Printing Press

This was taking away a lot of pressure, and saved all the space in the new
world for Coffee.

It is all about to get creative with your Production chains, well
selected items for it, including to optimize your Trade Routes.

https://anno-toolkit.jansepke.de/en/items/guildhouse
Pumpkin Feb 11 @ 10:40am 
Originally posted by onryone:
This game has got some bad late game flaws. Everything is running great with all necessities taken care of. By late game,:steamfacepalm: logistics becomes screwed up mainly with cargo delivery delays. This causes loss of revenue then fail. Population starts abnormal consumption, ie. alcohol were the player just can't keep up.:steamfacepalm:

1.Delivery delays :
You talking about late game so make sure you all cargo ships are steam powered so you dont care about wind . Give them speed bonuses and cargo slowdown reduction too .
If this dont help add another ship to trade route . If you dont have spare navy to protect them give them white flags

2.Revenue fail :
Thats happen when you make to many new houses or upgrade them and not watch production tab ! Missing just one product can be easy noticeable , going low on few in a city without big money savings is a game killer :( Best what you can do to reduce impact of this happening is to block consumption of products to lower class . Artisans pay you much less for can food than Engineers . Engineers will give you less for watches or light bulbs than Investors . When your stock are full again let them have staff again until you low again . You can keep much higher income this way .

3.Abnormal consumption :
You can reduce consumption with town halls . There some books with -40% to all alcohol consumption or - 100% to beer / rum
You can supply people for free with can food , watches , jewellery and alcohol
Some items let you produce something when producing something else . I cant get name of item from my head right now but you can get 1t of run for every 3t schnaps you produce or get free schnaps by producing potatoes from item :)
Propaganda can reduce your consumption by 60%
Last edited by Pumpkin; Feb 11 @ 10:47am
You know about having a transport problem but refuse to fix it because complaining about it feels easier.
onryone Feb 14 @ 4:21am 
Went from $3 million to a negative balance, that's a game over after a time spent.
dan0812 Feb 14 @ 9:58am 
Late game you have to spam specific items in trade unions and on ships to keep up. Also lots of places to dock are needed.

My biggest bugbear in late game is the sheer amount of orchards needed and they space they take. I got very bored with that and gave up.
Last edited by dan0812; Feb 14 @ 10:00am
karkap Feb 15 @ 12:33pm 
Should ve created better routes . Endgame logistics is far easier and faster than early game . Anyways if you messed up you can either fix it or build additional trade buildings for ships . You can also toggle drop item if can’t trade.
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Date Posted: Feb 11 @ 12:14am
Posts: 8