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You have to multiply that by the time your ship takes to do the back and forth I guess, but anyway the answer is pretty profitable
But anyway usually the profitability for consumer goods is calculated in respect to what your people pay for consuming them, not what they yield to merchants
For instance each artisan residence gives +15 coins/minute for sewing machines, but the sewing machine factory takes 500 maintenance/minute to work, so you need 500/15 = more than 33 residences to make a profit for it
https://suhrmann.github.io/Anno-1800-Calculator/#/home
And if you are really interested into profitable late Game Soap production,
then have a look at this as well.
https://www.youtube.com/watch?v=pyrzTB4kZt8
Happy Soaping :)
294 dollars net gain per ton of soap sold