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Ships are expensive in maintenance cost so unless you absolutely need them, not worth having. Flame Turrets pretty much kill anything that isn't a pre-dreadnought cruiser in this game.
Trade unions are also very helpful. Good specialist can provide required goods to their effect area which reduce the amount you need to produce while others will boost that income.
Also large military fleets are for wiping out rivals but if you aren't going to do that, then peace treaties are far cheaper.
Cuz you can just use one ship to buy pocket watches at archibalds and sell them in the desert, easy 4k profit per watch
This one helps with your money fluctuation issue.
https://www.youtube.com/watch?v=dfSkjJNLDCw&t=595s
This one will really help you to understand/calculate needs for transporting between islands.
https://www.youtube.com/watch?v=MjUt1pWzENU
Not sure if you know this, seems many don't, but you can change the name of islands. You go to an island and click on it's name at the top of the screen. I keep the name but add 1, 2, 3, etc so when setting up a route name I say 1-2 or 1-Sell, etc.
fml. fmfl. feel like i have waisted to days.
No one it left to make the beer so to speak.
I find Anno quite easy if you build a strong base. Now if you start on a small island and you jacked up the hardness it can get nasty. But even then, you can rush it. Get each island setup. Which means defense too.
Rushing island to island where you can defend you ground you lose.
The AI will just come in behind you are take it back.