Anno 1800

Anno 1800

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Mods with update 17
Unbelievable Ubisoft has acepted the existence off mods!!! ( Pigs can realy fly)

I had to repair my instalation, probaly because of the 2 files from the mod loader.

After the start of Anoo 1800 you have to agree that the company doesn`t like mods and that they fine you if you mess with the EULA.

And then an Anno with Modsupport starts
Last edited by schorsch_morsch; Apr 4, 2023 @ 7:58am
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Showing 1-15 of 16 comments
Bulldog Apr 4, 2023 @ 9:47am 
If you repair the game doesnt it replace those 2 files with vanilla
Dracon Apr 4, 2023 @ 10:00am 
Originally posted by schorsch_morsch:
Unbelievable Ubisoft has acepted the existence off mods!!! ( Pigs can realy fly)

I had to repair my instalation, probaly because of the 2 files from the mod loader.

After the start of Anoo 1800 you have to agree that the company doesn`t like mods and that they fine you if you mess with the EULA.

And then an Anno with Modsupport starts
All games break mods with update. Its ancient PC tradition.
schorsch_morsch Apr 4, 2023 @ 10:17am 
Originally posted by Dog Turds:
If you repair the game doesnt it replace those 2 files with vanilla

It started with an error message for the modloader. On Gridhub someone posted that no new version is needed because the patch allows mods, so i tried.

Some Mods are in the Modlist actvated but don´t show up in the Game. For example the small warehouse and the mod to move deposits, let´s hope for some updates.
Raziel Apr 4, 2023 @ 5:31pm 
Originally posted by schorsch_morsch:
Unbelievable Ubisoft has acepted the existence off mods!!! ( Pigs can realy fly)

I had to repair my instalation, probaly because of the 2 files from the mod loader.

After the start of Anoo 1800 you have to agree that the company doesn`t like mods and that they fine you if you mess with the EULA.

And then an Anno with Modsupport starts
I didn't think that i'd see the day were Ubisoft not only accepted mods, but even provides mod-support...
Last edited by Raziel; Apr 4, 2023 @ 5:32pm
Ubi-Thorlof  [developer] Apr 5, 2023 @ 5:27am 
Originally posted by schorsch_morsch:
Unbelievable Ubisoft has acepted the existence off mods!!! ( Pigs can realy fly)

I had to repair my instalation, probaly because of the 2 files from the mod loader.

After the start of Anoo 1800 you have to agree that the company doesn`t like mods and that they fine you if you mess with the EULA.

And then an Anno with Modsupport starts
Thaaaat is not quite true. We've done a few smaller things over the last years to support our modders and even featured mods in spotlights on our website - our modding community did some fantastic things over the years.

We like mods actually; that's why we added some more help for modders in this update, after all ;)

There's a big step from saying "go ahead and create/use mods" and providing full modding support. Cause that really requires serious development effort if we wanted to provide special tools etc. Even more so, since we are using a larger suite of tools, and several of them are licensed ones. We can't just hand you e.g. a map editor if it includes two 3rd-party programs that we have no rights on.
Sevilla212 Apr 5, 2023 @ 6:05am 
How install mod now please?
_fantail_ Apr 5, 2023 @ 6:12pm 
Originally posted by Sevilla212:
How install mod now please?
Almost the same way, they go in a mods folder. The mod loader isn't required.
_fantail_ Apr 5, 2023 @ 6:39pm 
As with update 16, 17 still broke some mods. For example a mod that uses controls / key mapping. I have hopes the modders - community will find ways to update or fix popular mods. I did like how now when you load a previous save the game prompts you with a list of detected mods. That doesn't guarantee they will work.
I think given time we should be reserved and see what becomes of the added help.
Sarda Apr 5, 2023 @ 11:17pm 
Youll probably need to give it a week for most mod packs, but thankfully this will probably be the last time you need to wait
schorsch_morsch Apr 6, 2023 @ 2:01am 
Originally posted by Ubi-Thorlof:
Originally posted by schorsch_morsch:
Unbelievable Ubisoft has acepted the existence off mods!!! ( Pigs can realy fly)

I had to repair my instalation, probaly because of the 2 files from the mod loader.

After the start of Anoo 1800 you have to agree that the company doesn`t like mods and that they fine you if you mess with the EULA.

And then an Anno with Modsupport starts
Thaaaat is not quite true. We've done a few smaller things over the last years to support our modders and even featured mods in spotlights on our website - our modding community did some fantastic things over the years.

We like mods actually; that's why we added some more help for modders in this update, after all ;)

There's a big step from saying "go ahead and create/use mods" and providing full modding support. Cause that really requires serious development effort if we wanted to provide special tools etc. Even more so, since we are using a larger suite of tools, and several of them are licensed ones. We can't just hand you e.g. a map editor if it includes two 3rd-party programs that we have no rights on.

True, the Anno cookie is no longer needed for anno 2170 to go online.

The other Anno games i own are not realy mod friendly 1404 and maug did work after some probölems, Anno 2205 is unmodded till today, no opengame.ini in the version bought via ubisoftconnect.

But i like the development, so good job.
Catilanga Apr 6, 2023 @ 6:47am 
time to w8 a few months b4 playing anno 1800 again, so the mods can be updated...

its a shame, such a good game, with so broken mods issues
SurfnBird Apr 6, 2023 @ 11:50am 
It's Ubisoft's way to control which mods you will be able to use.
schorsch_morsch Apr 7, 2023 @ 7:11am 
Originally posted by SurfnBird:
It's Ubisoft's way to control which mods you will be able to use.

I don´t think so. That is just the way things go with almost every update for a game.

Some extremely cheaty mods are still working (jack of all trades), some totally harmless (small warehouse) don´t.
Ubi-Thorlof  [developer] Apr 12, 2023 @ 4:27am 
Originally posted by SurfnBird:
It's Ubisoft's way to control which mods you will be able to use.
No, we don't care at all what kind of mods you use.
If a mod works or not after an update and how fast it's working again is solely up to the respective modder.
We're not breaking mods with updates on purpose, it's simply down to how and where mods are integrated into the game - and if we happen to also touch that part in our update, the mod will run into issues.
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Date Posted: Apr 4, 2023 @ 7:36am
Posts: 16