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As for the next Anno game, I rather wish it was set up in antiquity instead. It would fit the game's formula very well. For example, there you can have different "biomes" with their unique architectural style and resources, like ancient Greece, Egypt, various barbarian territories, middle east, and perhaps having Rome as "default" building set. Something like ANNO 279 BC - taking place after (at the very end) of Diadochi wars would be great I think.
Fun fact: when it comes to numbering Anno games , it is not only about x+y = 9, but also having a number of years divisible by 99 between each game (until games taking place in year >2k broke it). For example 1602, 1701 and 1800. So the post industrial game should either start in 1899 or 1998 :P
+ Landlocked Mediterranean sea where you build your Greek colonies on the edge of the map and some rare islands. (one huge map)
+ Use the cultural/historical timeline from 1000BC to 500 BC
+ Peloponnesian War can be used as inspiration, as Citystate rivalary can be the major motive of the story.
+ Mythelogical/Irrelevant side quests to boost your people happiness. a happy Posseidon = extra HP for your ships.
+ Trade goes by sea on the Mediterranean
+ protect your cities with walls and other defences from barbarians/Celts armies that spawn at the edge of your map for land combat.
+ Phoenician pirates for sea combat
+ Move your science tree from Bronze to Iron age for a more interactive feel that your science makes your citystate evolve.
+ Enslave opponents (in 700 BC slavery was considered as "woke" and essential even in the democratic Athens)
+ DLC will be adding more cultures (Persia, Assyria, Egypt, Trojans, Mycenae, Macedonia... why not even add Rome and Charthage to milk the cow completly dry)
Hence Anno 810 (1404 - 99 * 6)
Going by how the devs also gave sum 9 a humorous tribute in the credits of 1800
https://www.youtube.com/watch?v=TSg_qTwV9f4&t=249s
my bet is on sum 9 being the deciding numbering convention.
They could include satirical versions of current world leaders.
BTW the 99 between successive games is not correct, 1503 came between 1602 and 1701. The 2 k games came between 1701 and 1800. So, it's never actually happened. The 9 though has traditionally been there. I suspect it may have been an accident at first which grew to be a "feature".
My favourite would be either Roman or Viking era, but I'm not sure how that would gel with large scale city building. Roman empire gives you plenty of scope for regions.
Too many similar timeline something like 1404 all way to 1800, due age of sailing, game is not only about building/product city/industrial on island mostly but ship itself, sailing ship mostly. Whole thing 1404 to 1800 mostly, if we talking about BC to 900 AD, I don't see how it done as it's very rare and not glory of ship at that time, glory of ship start 1400 at least, not before as most people are land based, not much island after that, more or less.
I'm not sure there is lot of island city and ship type before 900 AD, is it there? Or at least it's not very strong theme of ship/island city.
Off the top of my head, the Greco-Persian Wars, the Peloponnesian War, the Roman Siege of Syracuse (also a good tie-in for Archimedes as a source of "unrealistic Anno features"), the Punic Wars, and the Roman Civil War all come to mind as having decisive naval components to them. That would cover the era between ~500 BC and ~30 BC, already.
Not to mention that the trireme (and its direct predecessors and successors) is a very iconic and well-known ship type.
Ancient Greece is all about ships and island cities. The Greeks, Phoenicians, Romans and other civilizations of the time were also very active colonizers along the coasts of Europe and Northern Africa, since the area was far from being as densely settled as today.