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Have you heard of any game publisher that uses Denuvo to go: "Okay, it's been four years. Nobody's going to pirate our game anymore, let's remove Denuvo"?
This game is done. The developers have moved on to making the next Anno game. Ubisoft is not going to take the time to remove Denuvo from this one, so I guess you're never going to buy this game, and Ubisoft doesn't care (the devs might care, but the publisher doesn't - they already made their money and are moving on).
Best you can do is petition them to not put it in the new Anno. The threat of a new game not hitting sales marks due to protests of Denuvo will have better traction.
As for the question, contract length varied by developer for Denuvo. it's quite possible they had a long contract for a single price whereas most these days seem to have a per month pricing model. In the latter removing it when its use has passed makes the most sense.
I thought the anti denuvo crusade ended 4 YEARS AGO!
Yes there have been a lot of game that have ditched drm years after release, Ubisoft itself did it for some titles. it would be about time to remove it. I bought Anno 1800 at -50% last year, so Ubisoft got half the money from me only because of denuvo, it halves the value of the game for me
I'm sure there are hordes of pirates who wanted to download illegally the game but then got blocked by denuvo and decided to put themselves in line at the stores to buy 1800😏
I think it's more of a corporate decision pushed down on devs than an actual statement if it does work or not. Piracy, as Steam and iTunes showed 20 years ago it's not about price or economical gain, it's about accessibility of a service on one side, and hoarding problem by 0.1% on the other. 99.9% of people would buy a product if available instead of stealing and 0.1% hoard anything they can anyway, (the primariy piracy users), with tb and tb of movies, games and song they won't even ever listen, watch or play.
Truth is, the market is so rich with games at low price right now that messing with the playability of a title (always connected titles or forcing uplay come to mind) people would just pass on the next in line that isn't an impediment to them having fun the way they want with something they bought
I won't dismiss that some use of Denuvo might be due to corporate shenanigans but I think it happens often enough that it is not as easily dismissed by putting it down to gross incompetence either.
It's a bad strategy of course because this trend it seriously is undermining big companies in the gaming industry, but they know well what they're trying to do, guess what happens 10 years from now with denuvo titles? you won't be able to play anymore because it would be rendered obsolete, today even you can't play if you're not always connected because reasons with a game you regularly paid and bought.
It's a pure and simple trample of users' and consumers' rights because of greed. I think that anyone who regularly buys a game should be able to play it whenever it wants wherever it wants. This game as a service thing that users will not own their game is a very bad idea imho
Sounds perfectly within their strategy. That means they can sell the newest version of their game or a sequel that much more effectively.
Personally it probably won't affect me much. I used to buy old games on GOG till I realized I barely ever played any of them anymore. First it was HD upgrades, then remasters, reworks, or straight up improved sequels. 10 Years from now, *if* there is really no option to play the game anymore (often the community finds a way anyway), then I'd probably be playing some newer version, that'd work better for some newer piece of hardware or newer OS anyway.
Not saying that makes it right at all to lose the games over time, assuming that happens. I just noticed over the past few decades that it likely won't affect me much. And that's from me, an old-timer. Kids these days? They barely know what it means to own your games long term. They're growing up on mobile games and moba/survival multiplayer games that die out and/or straight up disappear after x years anyway. Most of them aren't even familiar with the concept anymore, so have no particular drive to care about it.
Wait till cloud gaming takes a hold of the gaming market in a decade or so. Ownership of a game will disappear like snow in the sun. (Slight pro there, so will Denuvo)