Anno 1800

Anno 1800

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teplovozm62 Feb 25, 2024 @ 12:32pm
Finite Resources
Good afternoon. Tell me Bull please, is it possible to somehow make it so that the deposits of minerals are not endless, for example, so that there are seals of clay, coal, for example, 5000 units, so it would be more interesting to play, so that there is a struggle for new places with the Rusurs, I will be grateful for the advice
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Showing 1-8 of 8 comments
BigChinJinn Feb 25, 2024 @ 9:47pm 
The world map isn't infinite and the resource locations are far and few between.
Tankfriend Feb 26, 2024 @ 11:18am 
Limited resources sounds good in theory, but what will you do once you run out? The game world is not large enough to constantly hunt for new resources elsewhere. If you then add a refill option to keep the game playable, you will end up constantly spamming the refill option in late game, at which point the challenge you propose will just become an annoyance.
And if you then add an automatic mechanism to get rid of the annoyance (or unlimited options in the very late game), you could've just added unlimited deposits from the start.

So, I don't believe limited deposits are a good idea.
teplovozm62 Feb 26, 2024 @ 4:08pm 
Originally posted by Tankfriend:
Limited resources sounds good in theory, but what will you do once you run out? The game world is not large enough to constantly hunt for new resources elsewhere. If you then add a refill option to keep the game playable, you will end up constantly spamming the refill option in late game, at which point the challenge you propose will just become an annoyance.
And if you then add an automatic mechanism to get rid of the annoyance (or unlimited options in the very late game), you could've just added unlimited deposits from the start.

So, I don't believe limited deposits are a good idea.
yes, you are right, I love ANNO 2070, and there this idea would be coolmany islands and the underwater world, but even there I cannot implement this idea ((
Primigenia Feb 26, 2024 @ 9:38pm 
Originally posted by Tankfriend:
Limited resources sounds good in theory, but what will you do once you run out? The game world is not large enough to constantly hunt for new resources elsewhere. If you then add a refill option to keep the game playable, you will end up constantly spamming the refill option in late game, at which point the challenge you propose will just become an annoyance.
And if you then add an automatic mechanism to get rid of the annoyance (or unlimited options in the very late game), you could've just added unlimited deposits from the start.

So, I don't believe limited deposits are a good idea.

I agree, in 1404 there is the refill button and it's just one more repetitive boring task to take care of in late game
teplovozm62 Feb 27, 2024 @ 2:16am 
Originally posted by Primigenia:
Originally posted by Tankfriend:
Limited resources sounds good in theory, but what will you do once you run out? The game world is not large enough to constantly hunt for new resources elsewhere. If you then add a refill option to keep the game playable, you will end up constantly spamming the refill option in late game, at which point the challenge you propose will just become an annoyance.
And if you then add an automatic mechanism to get rid of the annoyance (or unlimited options in the very late game), you could've just added unlimited deposits from the start.

So, I don't believe limited deposits are a good idea.

I agree, in 1404 there is the refill button and it's just one more repetitive boring task to take care of in late game
But I mean that there should not just be a replenishment button, on the contrary, that this button should not be there to think and decide where to get resources, conquests, purchases
BigChinJinn Mar 1, 2024 @ 8:59am 
There’s only so many resource locations broski.
Humble Mar 5, 2024 @ 11:54am 
It's already limited, you couldn't supply more population than what mine allowed, you see if it used full then you had to find other mine that are not yet used.
Now if you talk about ran out of resources then it's wouldn't be good game in long term and not fun to play game in sandbox that design endless gameplay type, unless it's short term goal like scenario, they already did that in scenarios but it's won't work in sandbox and campaign that turn into sandbox, most people who play long term making biggest population or design beautiful city, those required no limited resources but it's limited resources in way due how much used of mine vs population need and want plus there is space issues. So that idea isn't good and not designed for campaign and sandbox for endless gameplay type.
Dracon Mar 6, 2024 @ 1:26am 
In end game you conquer all islands just to get resources because you simply don't have enough to run mega city.
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Date Posted: Feb 25, 2024 @ 12:32pm
Posts: 8