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If you find the item to create a pepper fertility from madame kahina you can basically fullfill any need for the artisans too except for furcoats and rum (which you can do without until you want to upgrade to engineers), making it a self sufficient island in everything for the first 3 tiers and needing no attention at all, and you can wander around doing other things in the meantime like setting up productions and cities in other maps or in the same archipelago, then with tier 4 you can build the pier, but that's not really needed imo
The remaining islands are pure production islands with no population, but all have cummuter piers.
1. Starting Island
-> Advances until Crown Falls and Commuter Pier are unlocked.
-> Stabilizes at that population level, and will primarily turn into a naval staging ground.
-> Commuter Pier only when necessary.
2. Old World island with potatos (however many you feel comfortable having/defending)
-> Developed up to 1000 Peasants and 1000 Workers.
-> Self-sufficient - absolutely no consumer goods imports.
-> Commuter Pier only when necessary.
3. Old World island without potatos
-> Bare minimum population to keep production running.
-> Commuter Pier only when necessary.
4. Cape Trelawney islands
-> One large potato-capable island will be dedicated to Peasants (since I don't want to have them on Crown Falls).
-> At least one island will be focused on dirty production buildings like heavy industry and pigs.
-> All of these have Commuter Piers.
5. Crown Falls
-> Keeps expanding and upgrading until the end of the game.
-> Will be completely emptied of dirty buildings once the Commuter Pier is available.
-> Has a Commuter Pier.
-> Has pretty much "all the things" possible.