Anno 1800

Anno 1800

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Making money
Hello. I'm only 7 hours in and am doing the Campaign. I'm up to the part where you start making weapons and also need to find an island with hops fertility. Anyway, my problem is that I'm losing money. The most is spent on 'maintenance' and I'm not sure how to find out what that means exactly. What is a good way to bring in more money?
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Showing 1-6 of 6 comments
Who are you? Jan 9, 2024 @ 6:37pm 
The maintenance for all of the buildings that go into steel beam and weapon production is very expensive for how early in the campaign you build them. I have two pieces of advice:

First, you make money through citizens, so expand your city quickly and continue to do so as the resources to add/improve houses come in. Of course, with a higher populace comes a bigger strain on the production lines for your goods. I suggest having four schnapps distilleries and four framework knitters very early on so you can have a big city of peasants and workers to raise your income.

Second, and arguably more important, Sir Archibald Blake sells steel beams. He doesn't sell them at the very beginning of the campaign, but he does sell them by the time the campaign instructs you to begin constructing your iron mines. 8 Steel beams, 20(?)wood planks, and $2,500 are all you'll need to settle new islands. Buying steel beams from Sir Archibald Blake is much cheaper and faster than the cost of building/maintaining a steel beam production line.

Once you've settled and developed an island or two, your income should be considerably higher and affording your own steel beam/weapons production line should be much more manageable.
Last edited by Who are you?; Jan 9, 2024 @ 6:38pm
blkcurtains Jan 9, 2024 @ 7:01pm 
Thank you! I will try out these tips.
Chaosium Jan 9, 2024 @ 7:37pm 
Super money tip: people like alcohol and they will pay A L O T when you supply it to them. Early on schnapps is an okay money maker, but is quite expensive on the workforce side.

Beer is a massive economy boost, I'd advise going for it after you've supplied sausages+bread+soap to your workers because it is quite expensive on the maintenance, but makes a looooot of money, especially going in Artisans. It takes a lot of space too, so you'd probably want to produce wheat/hops on a separate island and ship it in your main city where you should have enough workers for the malt and beer itself, or just have your own workers on island #2 to do it locally and ship it to Ditchwater.

With the beer income, you'll be able to set up the weapons production for the quest (side tip: you can build it just to validate the quest and pause production so that you're not spending the workforce and upkeep costs)

Rum is another big moneymaker for Artisans but that'll be later on
Last edited by Chaosium; Jan 9, 2024 @ 7:40pm
Lisan al Gaib Jan 10, 2024 @ 10:08am 
Mass produce soap and sell it to the prison. He has an infinite demand and the price is high. Do this before progressing to weapons and steel and settle a few islands by buying steel from trade partners. You can progress the campaign after you're more established and have a positive income and multiple islands running.
Will Jan 10, 2024 @ 10:12am 
Higher tier pops make more money too so promote those farmers that you don't need
blkcurtains Jan 10, 2024 @ 11:55am 
Thank you! I'm selling soap to the prison and am back making money. I'm going to go around and get a few more islands. I just unlocked the Artisans.
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Date Posted: Jan 9, 2024 @ 6:11pm
Posts: 6