Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
On the other hand, sailing ships have greater raw firepower, and higher speed when sailing with the wind to give them some purpose throughout the game.
Sailing ships would still have some use because they are cheap but no one builds wooden ships of the line once ironclads appear, for good reason.
They may indeed have "greater raw power" that may damage a dock but it's completely ineffective against an armored vessel. And it shouldn't have anywhere near the range.
It's pretty expensive to make a cruiser, it needs to justify that cost.
If you're going to label something a cruiser, make it meaningful, not the Civ style inanity of galleys blowing up aircraft carriers.
In additon to the falling off damage at range, the Ship of the Lines salvos also suffer from spread the farther it is from its target. This might be good against tightly packed groups, but reduces damage against single targets even more. So it's only utterly devestating when close to point blank range.
The cruisers real upside are raw staying power, especially against land based defenses and consistent damage output.
If threatened by a massive fleet of wooden ships, that your cruisers cannot easisly deal with (and often enough they can), just bring some Monitors with flamethrowers, which get massive damage bonus against wooden ships and reduced damage against metal ones, or use some items.
Cheapness does not help if you lose at range and lose close up.
It's like keeping horse and buggies in play after cars are widespread.
Look at this game. You do not see things become obsolete. You get better things, but idea of game is that nothing is completely worthless.
Wooden ships already have handicap in range and speed, so they get boon in form of cost and dps.
Again, this is NOT a simulation.
Anyway, I actually agree with the sentiment that wooden warships shouldn't be completely obsoleted by their steam counterparts.
It just makes for bad balance if a huge SotL warfleet gets ripped apart in minutes, just because the other player unlocked cruisers an hour earlier than the first one.
(It's actually not even about the warfleet, but if your tradeships stand no chance anymore because their guard ships are suddenly worthless, the game is pretty much over in a competetive setting. As it is currently, it still takes time and effort to shut down well defended trade routes and in an all out war scenario wooden trader need to be replaced quite fast anyway, once flamers are a thing.)
It never pretends to simulate anything or follow any real world principles. Or do you think that having gas mines on top of huge sheer cliff icebergs is realistic? Or that suddenly clockmaker a can start making them from raw ore?
Or fact that arctic explorers only can survive using remote heating...
Programming here says that wooden warships are not obsolete so they are not.
You seem to be the only one who thinks your idea is any good. Maybe you should take that as a hint. Is everybody else wrong, or is it you?