Anno 1800

Anno 1800

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Gamerwolfsix Dec 23, 2023 @ 11:24am
Balance/economy/money advice?
I'm several hours into the game. Unlocked the new world recently.
My balance is
Farmers: 3635
Workers: 10194
Artisans: 3144
Jornaleros: 1074
Shepherds: 833
Elders: 1043
Consumption Tax: 2735
Visitors: 514
Share income: 7630
Maintenance: -18927
Trade ships: -379
War ships: -600
Royal Taxes: -1797
Leaving a total of: 9099

Cash:789,379
Pop: 11,907
Influence: 93

I have two 1 star rivals that I own all the shares except for the last one. Worried that if I take the final one my economy will be handicapped since I'd lose a lot of profit and also the free workers.

Trying to expand my soap farms and recently found out about automatic selling of excess goods at harbors. Also bought a bunch of people and some stuff.

Any advice?
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Showing 1-11 of 11 comments
Tankfriend Dec 23, 2023 @ 12:04pm 
Originally posted by Gamerwolfsix:
I have two 1 star rivals that I own all the shares except for the last one. Worried that if I take the final one my economy will be handicapped since I'd lose a lot of profit and also the free workers.
Buying all the shares of an island, and actually buying up the island, itself, are separate steps. Either way, the AI doesn't like you buying their shares, but 1 star AI aren't much of a threat.
Any advice?
Obviously you can maintain a positive balance, and you're under no pressure from your AI competitors, so keep exploring the game at your own pace.
What I'd recommend is heading for Engineers, soon, since they offer a number of new things - like the Commuter Pier and steam ships - that have a profound effect on your entire economy when used right.
Gamerwolfsix Dec 23, 2023 @ 12:10pm 
Originally posted by Tankfriend:
Originally posted by Gamerwolfsix:
I have two 1 star rivals that I own all the shares except for the last one. Worried that if I take the final one my economy will be handicapped since I'd lose a lot of profit and also the free workers.
Buying all the shares of an island, and actually buying up the island, itself, are separate steps. Either way, the AI doesn't like you buying their shares, but 1 star AI aren't much of a threat.
Any advice?
Obviously you can maintain a positive balance, and you're under no pressure from your AI competitors, so keep exploring the game at your own pace.
What I'd recommend is heading for Engineers, soon, since they offer a number of new things - like the Commuter Pier and steam ships - that have a profound effect on your entire economy when used right.
Engineers have a big impact?
I am hoping to find that thing to get my economy to go from making a few thousand to tens of thousands or more.
Gamerwolfsix Dec 23, 2023 @ 12:13pm 
I guess also, I've been expanding workers and stuff whenever I need people. Should I expand them till I start having a defisit in good they use?
Tankfriend Dec 23, 2023 @ 12:34pm 
Originally posted by Gamerwolfsix:
Engineers have a big impact?
I am hoping to find that thing to get my economy to go from making a few thousand to tens of thousands or more.
They have a very big impact in terms of all the new things they will give you access to. They also make more money than Artisans, but their buildings also start getting more and more expensive.
The really big money happens once you have Investors (the population level after Engineers), since giving you money in exchange for increasingly complex consumer goods is their only real job.

Originally posted by Gamerwolfsix:
I guess also, I've been expanding workers and stuff whenever I need people. Should I expand them till I start having a defisit in good they use?
You're free to expand your population to whatever you want it to be to increase income, but make sure that you don't run a deficit on the goods you're already supplying to them.
Otherwise, they will use up what you have in stock, be unhappy, and leave your island, which will cause a drop in your income that you don't want.
Gamerwolfsix Dec 25, 2023 @ 4:41pm 
Is buying goods (or raw materials to be processed into luxery) passively for your population a viable idea?
Tankfriend Dec 26, 2023 @ 2:57am 
The amount is too limited, the frequency of trade is too low, and it costs too much money in the long run. You can counteract the first two a little bit by buying the same goods passively on multiple islands, and then moving them to where you need them via ship, but it's still very inefficient.
I wouldn't want to rely on passive trade to keep my population supplied.

Now, if you have the Docklands DLC, that's a different matter. The frequency of trade via the Docklands is very low, too, but it's running on a mostly reliable timer, the amount of goods you can trade for is only limited by how much storage space you have on the island in question and how many goods you have to trade away, and the trade via the Docklands is barter trade you pay for in goods, rather than money.
Exploiting the Docklands can be an extremely powerful option later in the game.
Last edited by Tankfriend; Dec 26, 2023 @ 2:58am
POWER WITHIN USER Dec 26, 2023 @ 6:57am 
Originally posted by Gamerwolfsix:
I'm several hours into the game. Unlocked the new world recently.
My balance is
Farmers: 3635
Workers: 10194
Artisans: 3144

Any advice?
Surely, you can afford to upgrade several thousand workers into the higher paying artisans, right?
Gamerwolfsix Dec 26, 2023 @ 7:31am 
Originally posted by POWER WITHIN USER:
Originally posted by Gamerwolfsix:
I'm several hours into the game. Unlocked the new world recently.
My balance is
Farmers: 3635
Workers: 10194
Artisans: 3144

Any advice?
Surely, you can afford to upgrade several thousand workers into the higher paying artisans, right?
I think I have maybe 200 excess workers.
kubluu Dec 26, 2023 @ 7:58am 
You're playing on easy mode so you can do whatever you want.
XceptOne Dec 26, 2023 @ 8:05am 
You seem to be doing quite well.
I'd say just upgrade to engineers, get them going, and then get yourself some investors and supply them with some of their luxuries.
Tens of thousands in income is mostly what you will get with investors and very soon money won't play much of a role anymore.

Town halls and items can help a lot for artisans and upward, so go to Eli and Archie and invest some of that money you have.

Originally posted by Gamerwolfsix:
I guess also, I've been expanding workers and stuff whenever I need people. Should I expand them till I start having a defisit in good they use?
Expanding each pop tier as much as possible isn't a bad move and will only grant more income from wares you already produce. Just stop before you're running a deficit. And keep in mind that higher pop tiers pay better, especially with stuff like Rum and other luxuries (when hovering over a need, the tooltip will tell you how much money per house you can expect).

Originally posted by Gamerwolfsix:
Originally posted by POWER WITHIN USER:
Surely, you can afford to upgrade several thousand workers into the higher paying artisans, right?
I think I have maybe 200 excess workers.
Well, 10000 workers is quite a lot, so I would have thought there is some room for upgrades.
With engineers, you'll also get electricity, which will double the productivity of factories in range. That should free some (lots of) workforce.

But all in all, I too am always short on workers.
https://steamcommunity.com/sharedfiles/filedetails/?id=3123330161
(Workers = Arbeiter)
Last edited by XceptOne; Dec 26, 2023 @ 8:11am
Humble Dec 26, 2023 @ 3:29pm 
There is item that do cut workforce down for Trade Union.
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Date Posted: Dec 23, 2023 @ 11:24am
Posts: 11