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Obviously you can maintain a positive balance, and you're under no pressure from your AI competitors, so keep exploring the game at your own pace.
What I'd recommend is heading for Engineers, soon, since they offer a number of new things - like the Commuter Pier and steam ships - that have a profound effect on your entire economy when used right.
I am hoping to find that thing to get my economy to go from making a few thousand to tens of thousands or more.
The really big money happens once you have Investors (the population level after Engineers), since giving you money in exchange for increasingly complex consumer goods is their only real job.
You're free to expand your population to whatever you want it to be to increase income, but make sure that you don't run a deficit on the goods you're already supplying to them.
Otherwise, they will use up what you have in stock, be unhappy, and leave your island, which will cause a drop in your income that you don't want.
I wouldn't want to rely on passive trade to keep my population supplied.
Now, if you have the Docklands DLC, that's a different matter. The frequency of trade via the Docklands is very low, too, but it's running on a mostly reliable timer, the amount of goods you can trade for is only limited by how much storage space you have on the island in question and how many goods you have to trade away, and the trade via the Docklands is barter trade you pay for in goods, rather than money.
Exploiting the Docklands can be an extremely powerful option later in the game.
I'd say just upgrade to engineers, get them going, and then get yourself some investors and supply them with some of their luxuries.
Tens of thousands in income is mostly what you will get with investors and very soon money won't play much of a role anymore.
Town halls and items can help a lot for artisans and upward, so go to Eli and Archie and invest some of that money you have.
Expanding each pop tier as much as possible isn't a bad move and will only grant more income from wares you already produce. Just stop before you're running a deficit. And keep in mind that higher pop tiers pay better, especially with stuff like Rum and other luxuries (when hovering over a need, the tooltip will tell you how much money per house you can expect).
Well, 10000 workers is quite a lot, so I would have thought there is some room for upgrades.
With engineers, you'll also get electricity, which will double the productivity of factories in range. That should free some (lots of) workforce.
But all in all, I too am always short on workers.
https://steamcommunity.com/sharedfiles/filedetails/?id=3123330161
(Workers = Arbeiter)