Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's also a mod that sets all trade unions or town halls to cover the whole island. That's too powerful though IMO.
For the second point: it’s kinda of already possible in the game via the “item transfer depot” at the airship platform, but tbh i never use/used this machanic.
I understand the idea behind this as Trade Unions cover a wide area, cannot overlap, and can only equip a limited amount of specialists to boost whatever industry is in the area, and some some industries can get left out, but there is an issue with this proposal.
I can also use one Trade Union to affect multiple structures of the same type, which I often use for things like Coffee and Rum. So one Trade Union with one set of Specialists like Marco de la Mocha who boost productivity by 50%, can boost multiple Coffee Roasters. But now I'd have to get multiple copies of Marco to place in each separate Coffee Roaster to boost them all.
I think you missed my message. You can add the item transfer module to airship platforms that makes it available to any other airship platform rather quickly. You don't need a ship or airship to send it to an island.
The item transfer is extremely useful imo though it's more of a QOL thing. Your research institute is on one island, but the item is likely not the island you need it on. Even without research institute, buying from a trader and dropping the item at nearest island is still easier than having your ship sail to an island, or even to a different region, to provide the item.
As an alternative, some critters/items should be eiher area effect or building specific.
As for building-specific critters, I've seen one that only improves the attractiveness of loggers within the AoE. Such critters would work well for specialized building clusters.
They are not wasted. They would be wasted if excellent item could only apply to one building, instead of creating concentration of relevant buildings and boosting them all. Specially with complementary items along with them. For example single trade union can boost large number of smelters and steel mills, pushing production up massively with right items.
It makes you plan and focus, because best items make sense to have them affect as many items as possible.
Also, items are used on expeditions.