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But more important, at least for me, is docklands. Not because of the import/export function (which is useful, but not essential, unless you are going for huge populations), but for fast loading piers, which I find very necessary. And it looks beautiful.
So I say: bright harvest, seeds of change and docklands. Maybe empire of skies.
Gonna add Bright harvest, seeds of change and docklands. About empire of the skies I'm still in doubt, but the commuter pier would be very useful!
I
I'm not sure what you're doing, but I have had this DLC since the day it was released and it's always worked perfectly well.
Maybe you didn't reach the necessary population to activate it yet? Silos are unlocked at a certain amount of workers and tractors at engineers after you unlocked oil production.
From your shopping cart so far:
Having Land of Lions and Bright Harvest in there you might as well buy SP2 and get Seat of Power (the palace and its' implied boni) in addition.
Same with Seeds of Change and New World Rising. They are in SP4, which will be slightly more expensive than those two alone, but also includes the airship dlc.
Airships is not much of a warbased dlc (though the only one that actually adds a little to the warside of Anno). What you mainly get is commuter piers for the New World, another way to transport wares very fast (and free from pirates), the post delivery system and additional 'Lifestyle needs' for your Old and New World residents. Those are additional needs that don't need to be fulfilled but can greatly enhance the available workforce for each pop tier and bring in tons of additional money and happiness.
The only real and very much worthwhile thing you're still missing in there is Sunken Treasure which brings another Old World map with a huge island to build your capital on (well, and also a story and diving for items mechanics). There is more space on it than multiple large OW islands, which works especially well with the tourists and skyscrapers you already have.
Speaking of which, if you decide to get The Passage and Sunken Treasure, then SP1 will already be cheaper than those two alone. You'll basically get Botanica for free on top. Botanica itself is not really worth it, but if it's free on top it's not bad either.
At that point you would already have all the available content dlc. But I'd recommend to actually wait for a sale to buy them or look at resellers outside of steam, which are usually way cheaper.
As for
I have never seen it not work and I own it since its' release.
Yes indeed, I'm thinking already on just buying the season passes. I need all of them haha, but don't need the decorations/skins/ornaments.
About the Sunken Treasure DLC: I Didn't read much about it because I thought it didn't bring much more gameplay to sandbox mode.
I didn't know about the new map Cape Trelawney wich comes with the Sunken Treasure DLC, but it sounds very interesting. To be clear, when you start a new game, you can choose the situation of your map and placement of your Islands, Cape Trelawney would be one of them to choose from then, right?
The Cape map will be unlocked at about the same time as the New World map, when you get to Artisans (you'll need to do an expedition, just like for the New World, Arctic and Enbesa(Land of Lions)).
It's still very much worth it to concentrate you efforts there afterwards, as the city you can build here can get huge.
To be more clear. I usually build my original OW island up to about electricity levels, maybe a few Investors even. Mainly to unlock everything useful for engineers and below and have a nice income to build on. But not to big, so I won't need many New World resources.
Then I'll basically restart on the Cape map, settling Crown Falls(the huge island) as a capital and at least another island for peasants and farming/ranching goods. Most newly build New World things are then meant to supply Crown Falls.
The original Old World island is still useful as a source of income and for shipping building materials over to the cape, so I don't need to build steel, windows and concrete there immediately (and save lots of maintenance money).
When playing with 1-star-AIs, I usually keep that whole map for myself.
Ah just finished all needs, lifestyle needs and luxury needs on my current game for all islands with only The High Life and tourist season.
Now I can start a new game with all the extra DLC's I added :)
Thanks for your input guys!
Another "pro" tip. If you struggle with gaining influence, New World Rising has a solution for you. I'm not gonna spoil it, but I suggest prioritizing progressing in the new world for that.
Influence is not a problem for me.
The only 'problem' I had (not really a problem but should find the best way), are my trade routes from the new world to the old world.
F.e 1 trade route has 6-12 clippers. Each boat loads f.e 50x rum, 50xcoffee, 50x sigars and 50x chocolate at the NW, and unloads it at the OW.
But sometimes the goods come to late to the OW, and it's running low in the OW, because it takes sooo long to transfer from the NW to OW.
I have plenty of loading piers on all Islands and much of specialists in the boats and the Harbourmaster office. So no time wasted on loading/unloading.
But I ask myself, in my next session, should I do it different, and f.e use less boats for 1 route, and only load 1 good on the ships (so 4x50 of rum), will it makes it faster?
I mean my way worked very well, and never had big problems, but I'm thinking the second option would be faster. (ofcourse I use steamships also).
And don't worry, I will not be overwhelmed. Like I said the session with High life and Tourist went very well. Loved to see all those trade routes and all just went automatticly, all needs were forfilled :)
But now I'm scared It will be to 'easy' with seeds of change and Bright harvest? :)
Here's a vid about it:
https://www.youtube.com/watch?v=s9aXmRvzpSM&t=181s
I usually use one good per route, it's not faster but easier to manage. But of course it depends. If the route is very short, you likely won't need four or six slots of sewing machines, then you can diversify. But for overseas routes I usually use a route for only coffee, one for only rum etc.
But of course there are exceptions too. Lifestyle goods have very low consumption rates. So it makes sense to mix them. I have routes like "Lifestyle 1", which carries 6 different products, "Lifestyle 2", which carries 6 different products. It really depends on how much you need of a certain product. If it's something very much in demand, make specialised routes for it, if not, you can diversify.
edit: about the game being too easy with bright harvest etc. I don't really think so, especially if you add all the other DLC. Yes, high life is the most demanding DLC in itself, but now you will have to manage more sessions and also have a more demanding new world population. Yes, at the end, you won't have as many agricultural productions as you used to have, because they are more efficient, but that doesn't remove too much of the difficulty imo. You still need to manage the input for the silos, the oil supply for the tractors and you will have to produce a lot of fertilizer (only on new world islands with an hacienda) and supply all your sessions with it. You will save a lot of space, which is indeed very helpful, especially in the new world and Enbesa, but you will have to manage more logistics.
I'd be more concerned about Docklands. It's tempting to skip whole production lines by only producing the most valuable products and exchanging it for almost everything else, but unless you are going for record populations I would recommend to not do that or you remove challenge. There are a few products I import, but I try not to exploit the mechanic. As I said, the greatest thing about docklands for me is the loading speed upgrade, which you will need, because more sessions mean way more traffic. And it's such a beautiful harbor building.
The routes worked well, but thanks too your tips I can make them even more efficient and more organized!
About the edit: Yes the main thing I wanted from docklands is the loading speed. I will do it as much as I can without the exchanging and importing products. The most fun is to produce and supply all by yourself ofcourse :)
Tomorrow I'm gonna start with all the DLC's I bought, and I'm looking very forward to it!
I have the dlc but the Game say i don't have it. And lot of other have this problem. It work befor and yes i have... Don't work for me now. Hade the dlc befor in game
Go to the dcls page here and se. After som update the dlc stop working for me