Anno 1800

Anno 1800

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rubenhuens Nov 12, 2023 @ 1:44am
I need more DLC!!
Hi guys,
I'm looking to buy more DLC for anno 1800 but I can't decide wich ones would fit best for me.
I already have The high life and Tourist season, and I love them both.
I'm always playing sandbox, I never do war (akways ceasefire and peace), don't care about scenarios or decorations.
So I'm looking for someting wich adds more production chains and more residents.
The passage, Land of Lions and New world rising is already in my shopping cart.
Wich one(s) should I add more?
Seeds of change any good?
Empire of the skies, but I don't do war and I think it adds to many elements for war.
Bright harvest? Seeds of power?

Hope to hear about you guys experiences about the dlcs!
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Showing 1-15 of 17 comments
Hundinger Nov 12, 2023 @ 2:09am 
Definitely bright harvest and seeds of change. They go great together and will boost your agriculture to absurd degrees. Seeds of change also synergizes greatly with new world rising. Even if you don't do war (me neither), empire of skies is useful for giving you the equivalent of the commuter pier for the old world. The mail system, as weird it is, is a great workforce booster. Not necessary of course, just want to make clear that it's useful beyond war mechanics.

But more important, at least for me, is docklands. Not because of the import/export function (which is useful, but not essential, unless you are going for huge populations), but for fast loading piers, which I find very necessary. And it looks beautiful.

So I say: bright harvest, seeds of change and docklands. Maybe empire of skies.
Last edited by Hundinger; Nov 12, 2023 @ 2:10am
rubenhuens Nov 12, 2023 @ 2:44am 
Thanks for your imput!

Gonna add Bright harvest, seeds of change and docklands. About empire of the skies I'm still in doubt, but the commuter pier would be very useful!

I
Don't buy the Bright harvest. That DLC don't work
asterix52 Nov 12, 2023 @ 6:36am 
Originally posted by BRO Predatorkitty:
Don't buy the Bright harvest. That DLC don't work

I'm not sure what you're doing, but I have had this DLC since the day it was released and it's always worked perfectly well.
Hundinger Nov 12, 2023 @ 6:43am 
Originally posted by BRO Predatorkitty:
Don't buy the Bright harvest. That DLC don't work

Maybe you didn't reach the necessary population to activate it yet? Silos are unlocked at a certain amount of workers and tractors at engineers after you unlocked oil production.
XceptOne Nov 12, 2023 @ 7:49am 
Note that buying the Season Passes is cheaper than buying three individual dlc in it.

From your shopping cart so far:
Having Land of Lions and Bright Harvest in there you might as well buy SP2 and get Seat of Power (the palace and its' implied boni) in addition.

Same with Seeds of Change and New World Rising. They are in SP4, which will be slightly more expensive than those two alone, but also includes the airship dlc.
Airships is not much of a warbased dlc (though the only one that actually adds a little to the warside of Anno). What you mainly get is commuter piers for the New World, another way to transport wares very fast (and free from pirates), the post delivery system and additional 'Lifestyle needs' for your Old and New World residents. Those are additional needs that don't need to be fulfilled but can greatly enhance the available workforce for each pop tier and bring in tons of additional money and happiness.

The only real and very much worthwhile thing you're still missing in there is Sunken Treasure which brings another Old World map with a huge island to build your capital on (well, and also a story and diving for items mechanics). There is more space on it than multiple large OW islands, which works especially well with the tourists and skyscrapers you already have.
Speaking of which, if you decide to get The Passage and Sunken Treasure, then SP1 will already be cheaper than those two alone. You'll basically get Botanica for free on top. Botanica itself is not really worth it, but if it's free on top it's not bad either.

At that point you would already have all the available content dlc. But I'd recommend to actually wait for a sale to buy them or look at resellers outside of steam, which are usually way cheaper.


As for
Originally posted by BRO Predatorkitty:
Don't buy the Bright harvest. That DLC don't work
I have never seen it not work and I own it since its' release.
Last edited by XceptOne; Nov 12, 2023 @ 7:52am
rubenhuens Nov 12, 2023 @ 12:54pm 
Originally posted by XceptOne:
Note that buying the Season Passes is cheaper than buying three individual dlc in it.

From your shopping cart so far:
Having Land of Lions and Bright Harvest in there you might as well buy SP2 and get Seat of Power (the palace and its' implied boni) in addition.

Same with Seeds of Change and New World Rising. They are in SP4, which will be slightly more expensive than those two alone, but also includes the airship dlc.
Airships is not much of a warbased dlc (though the only one that actually adds a little to the warside of Anno). What you mainly get is commuter piers for the New World, another way to transport wares very fast (and free from pirates), the post delivery system and additional 'Lifestyle needs' for your Old and New World residents. Those are additional needs that don't need to be fulfilled but can greatly enhance the available workforce for each pop tier and bring in tons of additional money and happiness.

The only real and very much worthwhile thing you're still missing in there is Sunken Treasure which brings another Old World map with a huge island to build your capital on (well, and also a story and diving for items mechanics). There is more space on it than multiple large OW islands, which works especially well with the tourists and skyscrapers you already have.
Speaking of which, if you decide to get The Passage and Sunken Treasure, then SP1 will already be cheaper than those two alone. You'll basically get Botanica for free on top. Botanica itself is not really worth it, but if it's free on top it's not bad either.

At that point you would already have all the available content dlc. But I'd recommend to actually wait for a sale to buy them or look at resellers outside of steam, which are usually way cheaper.


As for
Originally posted by BRO Predatorkitty:
Don't buy the Bright harvest. That DLC don't work
I have never seen it not work and I own it since its' release.

Yes indeed, I'm thinking already on just buying the season passes. I need all of them haha, but don't need the decorations/skins/ornaments.

About the Sunken Treasure DLC: I Didn't read much about it because I thought it didn't bring much more gameplay to sandbox mode.

I didn't know about the new map Cape Trelawney wich comes with the Sunken Treasure DLC, but it sounds very interesting. To be clear, when you start a new game, you can choose the situation of your map and placement of your Islands, Cape Trelawney would be one of them to choose from then, right?
XceptOne Nov 12, 2023 @ 1:09pm 
No, you always start on the original Old World map.
The Cape map will be unlocked at about the same time as the New World map, when you get to Artisans (you'll need to do an expedition, just like for the New World, Arctic and Enbesa(Land of Lions)).
It's still very much worth it to concentrate you efforts there afterwards, as the city you can build here can get huge.

To be more clear. I usually build my original OW island up to about electricity levels, maybe a few Investors even. Mainly to unlock everything useful for engineers and below and have a nice income to build on. But not to big, so I won't need many New World resources.
Then I'll basically restart on the Cape map, settling Crown Falls(the huge island) as a capital and at least another island for peasants and farming/ranching goods. Most newly build New World things are then meant to supply Crown Falls.
The original Old World island is still useful as a source of income and for shipping building materials over to the cape, so I don't need to build steel, windows and concrete there immediately (and save lots of maintenance money).
When playing with 1-star-AIs, I usually keep that whole map for myself.
Last edited by XceptOne; Nov 12, 2023 @ 1:09pm
rubenhuens Nov 13, 2023 @ 8:42am 
Alright sounds good :), I'm gonna add Sunken Treasure also!

Ah just finished all needs, lifestyle needs and luxury needs on my current game for all islands with only The High Life and tourist season.

Now I can start a new game with all the extra DLC's I added :)
Thanks for your input guys!
Hundinger Nov 13, 2023 @ 8:56am 
Just be careful to not be overwhelmed. Take your time, don't do everything at once. You're obviously experienced since you played with the most demanding content, high life, without most of the very strong buffs provided by the likes of seeds of change and bright harvest, so you will be fine. But it's still important to be aware that managing several sessions at once is best done by being slow about it and concentrate on one at a time, making sure the one you've been doing is mostly running fine on its own before working on another one.

Another "pro" tip. If you struggle with gaining influence, New World Rising has a solution for you. I'm not gonna spoil it, but I suggest prioritizing progressing in the new world for that.
Last edited by Hundinger; Nov 13, 2023 @ 8:57am
rubenhuens Nov 13, 2023 @ 10:56am 
Originally posted by Hundinger:
Just be careful to not be overwhelmed. Take your time, don't do everything at once. You're obviously experienced since you played with the most demanding content, high life, without most of the very strong buffs provided by the likes of seeds of change and bright harvest, so you will be fine. But it's still important to be aware that managing several sessions at once is best done by being slow about it and concentrate on one at a time, making sure the one you've been doing is mostly running fine on its own before working on another one.

Another "pro" tip. If you struggle with gaining influence, New World Rising has a solution for you. I'm not gonna spoil it, but I suggest prioritizing progressing in the new world for that.
Well I'm indeed an experienced anno player. Played much anno 2070, but anno 1800 still is someting different, more demanding.
Influence is not a problem for me.
The only 'problem' I had (not really a problem but should find the best way), are my trade routes from the new world to the old world.
F.e 1 trade route has 6-12 clippers. Each boat loads f.e 50x rum, 50xcoffee, 50x sigars and 50x chocolate at the NW, and unloads it at the OW.
But sometimes the goods come to late to the OW, and it's running low in the OW, because it takes sooo long to transfer from the NW to OW.
I have plenty of loading piers on all Islands and much of specialists in the boats and the Harbourmaster office. So no time wasted on loading/unloading.
But I ask myself, in my next session, should I do it different, and f.e use less boats for 1 route, and only load 1 good on the ships (so 4x50 of rum), will it makes it faster?

I mean my way worked very well, and never had big problems, but I'm thinking the second option would be faster. (ofcourse I use steamships also).

And don't worry, I will not be overwhelmed. Like I said the session with High life and Tourist went very well. Loved to see all those trade routes and all just went automatticly, all needs were forfilled :)
But now I'm scared It will be to 'easy' with seeds of change and Bright harvest? :)
Hundinger Nov 13, 2023 @ 11:38am 
There a tab in the statistics screen where you can see how often a certain good arrives at your port. If you know how often your ships come on average and how much they bring on average and you know how much you need per minute, then you know how many ships you need on that route. Of course the length of the travels varies because wind and cargo (on sail ships at least) but it will average out. One simple rule is: if all of your ships arrive totally full every time, then you need more ships.

Here's a vid about it:

https://www.youtube.com/watch?v=s9aXmRvzpSM&t=181s

I usually use one good per route, it's not faster but easier to manage. But of course it depends. If the route is very short, you likely won't need four or six slots of sewing machines, then you can diversify. But for overseas routes I usually use a route for only coffee, one for only rum etc.

But of course there are exceptions too. Lifestyle goods have very low consumption rates. So it makes sense to mix them. I have routes like "Lifestyle 1", which carries 6 different products, "Lifestyle 2", which carries 6 different products. It really depends on how much you need of a certain product. If it's something very much in demand, make specialised routes for it, if not, you can diversify.

edit: about the game being too easy with bright harvest etc. I don't really think so, especially if you add all the other DLC. Yes, high life is the most demanding DLC in itself, but now you will have to manage more sessions and also have a more demanding new world population. Yes, at the end, you won't have as many agricultural productions as you used to have, because they are more efficient, but that doesn't remove too much of the difficulty imo. You still need to manage the input for the silos, the oil supply for the tractors and you will have to produce a lot of fertilizer (only on new world islands with an hacienda) and supply all your sessions with it. You will save a lot of space, which is indeed very helpful, especially in the new world and Enbesa, but you will have to manage more logistics.

I'd be more concerned about Docklands. It's tempting to skip whole production lines by only producing the most valuable products and exchanging it for almost everything else, but unless you are going for record populations I would recommend to not do that or you remove challenge. There are a few products I import, but I try not to exploit the mechanic. As I said, the greatest thing about docklands for me is the loading speed upgrade, which you will need, because more sessions mean way more traffic. And it's such a beautiful harbor building.
Last edited by Hundinger; Nov 13, 2023 @ 12:30pm
rubenhuens Nov 13, 2023 @ 12:45pm 
Thanks again for the tips!

The routes worked well, but thanks too your tips I can make them even more efficient and more organized!

About the edit: Yes the main thing I wanted from docklands is the loading speed. I will do it as much as I can without the exchanging and importing products. The most fun is to produce and supply all by yourself ofcourse :)

Tomorrow I'm gonna start with all the DLC's I bought, and I'm looking very forward to it!
Last edited by rubenhuens; Nov 13, 2023 @ 12:51pm
Originally posted by Hundinger:
Originally posted by BRO Predatorkitty:
Don't buy the Bright harvest. That DLC don't work

Maybe you didn't reach the necessary population to activate it yet? Silos are unlocked at a certain amount of workers and tractors at engineers after you unlocked oil production.

I have the dlc but the Game say i don't have it. And lot of other have this problem. It work befor and yes i have... Don't work for me now. Hade the dlc befor in game
Originally posted by asterix52:
Originally posted by BRO Predatorkitty:
Don't buy the Bright harvest. That DLC don't work

I'm not sure what you're doing, but I have had this DLC since the day it was released and it's always worked perfectly well.

Go to the dcls page here and se. After som update the dlc stop working for me
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Date Posted: Nov 12, 2023 @ 1:44am
Posts: 17