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Also you could by an trade union item to provide paprika fertility on your island (late game: you can research to change fertility on an island in the research institute).
You only need a few workers, which takes no effort at all. Later, you get some 'Free' Farmers/Workers/Artisans/Engineers if you have enough islands.
The Commuter Piers are very expensive, you won't be able to afford them until you get Investors.
Eventually, you can get Chef Michel from The Prison guy. He uses Pigs instead of Goulash. Costs around $300,000 though, so you probably can't afford him right now.
One other benefit of spreading your population: Royal tax evasion. For everyone above 1000 of a given population level on a given island, you lose income. Spreading your population around also allows you to optimize your income by evading tax.
Why could you not expand the chain?
Transportation of goods is an important part of Anno1800 beyond the early game. At some point, you won't have all the necessary raw materials on a single island anymore, and you need to ship goods around.
So, build your artisan kitchens and cannerys on an island where you have the necessary employees... and transport any raw material you need there.
You can expand on that island as much as your workforce allows... and then in turn, ship the canned food to other islands where it is needed.
At some point, this will get much too complex to do manually. That is what trade routes are for. These, too, need a bit of learning... but that's part of the game.
Another method is the use of trade union and town hall items. These can provide valuable bonuses, or even change productions or needs completely.
For artists and canned food, there are the two main options that were already mentioned.
First is the "actor". This is a blue item that can be bought at Eli Bleakworths - or found in rescue expeditions - and fills the need for canned food (and rum, very convenient) for every house within the radius of the townhall she is in, that has also access to a variety theater.
Second is "Chef Michel". He is a purple item, thus a bit more difficult to find, but he also can be bought at Eli's, or be gotten as a rescue expedition reward. He is placed in a trade union, and changes the input of canneries from goulash to pigs. Thus he does away with the need for cattle, pepper and the artisan kitchen.
He's the much better choice when it comes to feed larger numbers of artisans... so if you can get one... grab him immediatly!
He is used
Just to add: if you want to fulfill lifestyle needs, you’ll need beef for workers; so i’ve never used the pig replacement option in my games.
I am trying for Chef Michel for now but I am hoping that getting enough Artisans to unlock Engineers will get me the commuter pier. If not I start over and think it through.
Anno on the ipad. One of my favourite games of all time.
Yes I am old.
I'd try and find an island with Peppers, and preferably another thing you'll need, like Furs, Saltpetre, or Grapes. You only need 8 Steel and 50 wood to settle and start up a new island. You will also need a lot more coal and minerals later, so it's best to claim what islands you need now. Even then, you'll likely covet those of the AI - I always do, and generally get them.
But yes, Chef Michel is definitely worth having - when you can afford. Commuter piers are $1000 each maintenance. I doubt you can afford them right now. Nothing wrong with starting over. I have many, many times.
:D
There are also items that reduce labor force by a percentage. These are especially valuable to work more gold mines in the new world. Finally, late in the game you can get transmuted items from Old Nate that provide electricity for certain industries, or perhaps get lucky enough to acquire other items with the same effect.
Islands with neither inhabitants nor commuter piers are never susceptible to fires or explosions. This is another advantage.
If you are using the Docklands DLC, at least put spare farmers to work as lumberjacks.
Just six will probably produce 600 tons between visits of Captain Tobias, and you can trade the lumber for whatever and soon make a profit. I've done some comparison, and trading lumber away seems to be the best return on investment and expenses, slow but sure.
There's a tab at the top shows your Balance, click that and then Production, then on Consumer Goods, and you will see if you're making enough stuff.
Then when you want a new factory, you can see what your income is and what it costs in maintenance, and if you can afford it. If you can't, increase your population or upgrade them.
I have a bit of difficulty affording Steel Works etc. It is good to get onto making Windows as soon as you get Artisans, and Concrete as soon as you get to Engineers, but it is quite expensive
Also try to take islands you're going to need. I try and buy some steel from Archie if I can, just station a ship there, and buy 1 ton every time it becomes available. The AI will nab it otherwise.