Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are no pre-existing assets to be used as a template, nothing to "mod", so nearly everything would have to be made from scratch.
Maybe there are three or four total soldier and police models in the game. None of them ever fire a rifle. So now the modder has to animate that themselves. The horse mounted soldiers never gallop, they have to animate that.
When it comes to combat, the modder has to code how damage works (and units will need a death animation, going to have to do that, too). They need to figure out and add in firing, delay of bullet travel time, damage calculations, etc. Want your cavalry to charge into an enemy line? Going to have to figure out collisions, damage, and of course custom animate all that.
And then movement. They have to make these new units move across a map that was never made with the intention of having anything be controllable and able to move anywhere along the ground except you in first-person mode, and even then there are invisible walls everywhere. The pathfinding alone would be a chore.
I feel any modder to make such a thing would have to be commissioned.