Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't know how well you know how to read the statistics, so just in case:
https://www.youtube.com/watch?v=lBtYG3S17Ik&t=703s
I do often leave a couple of notes though, when I leave off a session - like more Iron Ore and Chocolate. Without the notes though, I'd soon work out that's what I need.
What I do instead is take one thing I want to work on - one new production line for a product used in one session. Or one island where I want to increase the population (just one tier). (I usually switch between both goals.) Or maybe one part of a quest. And then I fiddle with that until everything is stable - especially supply, demand and transportation. Whenever I added to my population, I once again check that supply, demand and transportation (=trade routes) work out. Eventually, I will have to add (and build) new ships to a trade route, or add to the production or - rarely - reduce production of lower-tier goods.
And when everything is stable once again - and only then - I'll tackle the next item.
I think some in-game note special UI section you can customise yourself to tag all the most important things would be QoL
Of course. I do that regularly even without taking a break; but then, I have two computers running side by side, which make it easier. (Once you're used to playing on two keyboards, you're half way to becoming an organist! ;-) The micromanagement is challenging (and the way I play, I make it even more so than it needs to be). So if I notice something rather important that needs to be done without being an emergency, like supply more rum to an island or equip a ship or a harbormaster with an item, it might be half an hour before I can take all the steps to doing it. Without notes, I'd probably forget all about it.
>I suffer from the Skyrim syndrom and delete my save every few days
I'm just the opposite: have played away at the same Skyrim game for over a year, just to get a little richer and more powerful. What is that syndrome called?