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You don't need a wiki for that, the production ratios are shown in the building menu. Example: sheep farm 30 seconds, knitter 30 seconds. Meaning you need one of each.
Also what gregomoto says: the statistics screen tells you everything.
CTRL + Q or click on ,;| next to your current money to bring it up.
Money not coming in enough? Build more houses and make sure supply is sustainable. Or just leave the game running in the background and do something else for a bit.
There are trainers available for the game as well. Most I tried out had viruses (Malwarebytes) but I eventually came across WeMod and use that for most games.
But what I found when I was playing is that the game is very immersive. The calculator keeping it synced as far as everything but population is a challenge and very immersion breaking.
I doubt I will use it as intended despite setting up, but appreciate the author's work. In one long Web page it makes clear all the math behind the game.
Here are the links to videos, the first appears to be native Australian English, but the second two are a bit more comprehensive from the author in German accented English. (My English is native NYC English ... all accents are easy if you are fluent.)
https://youtu.be/NJFLZemmCYQ?si=FRMa-achkBTed66s
https://youtu.be/YxU-8YCzpec?si=x21ECWWZ5qzsz8YV
https://youtu.be/k4WmgEIkp4s?si=YKMgOdKrBCZIEtXs