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In terms of similar games like Anno it‘s not easy to recommend one as Anno is kind of unique genre, but if you want to build a city i‘d say Cities:Skylines (part 2 is comming in october) would be a choice, if it‘s transport/logistic part i‘d recommend Transport Fever 2. If you‘re looking for something historical creating/growing/supplying a population maybe Medieval Dynasty could be something for you.
To be at that stage, cotton, cotton mill and alpaca wool would already be in production. You can also get an item character (milliner) who bypasses felt production so you would literally only need a bombin' weaver factory. So, ultimately, that's one additional building.
In fact it's fair to say most production chains are organically grown from existing chains and not new chains at all. Perhaps as you play longer you'll see that emerge.
I will admit that if you play with all DLC enabled it can be full on. But that can be adjusted.
Like Chess and if even you well know the rules, Anno take a long time to master ...
Aleas the old forums UBI where you may found a lot of tips and good advices are all closed ?!?
There is yet some goods playthrought on YT..
So , if you try to unlock somes achievements little by little, you will learn more quietly..
But i must admit than it was effectly more a job sometimes than a game ^^
And before "the Research institute" it was impossible to complete entirely a zoo or a museum for exemple ^^or to continue to produce glasses without ONLY one special item...
Make bowlers was a piece of cake after meet "the tourists",
You will see ^^
I forgot : Foundation and Timberborn are two very good games (on EA but Anno 1800 was not exempt of bugs at the beginning ..), but you need to learn the rules too..
But I do understand the frustration though, this game feels intimidating at times, just keep in mind you can play at your own pace.
I also think you should check out Islanders, it's a very relaxing game but it's more of a puzzle game than a city builder. Nebuchadnezzar is also relaxing, the production chains are a lot more linear so maybe that's more to your liking, it has a stronger focus on space management though.
Try a game like Ozymandias or Terraformers if you want a strategy / builder game with little to manage.
I've played numerous city builders, logistics, business managements and I'd put this one at the top. There's a lot of depth in the game.
The new world production chains are quite crazy though. But as someone else said you'd likely be producing the sub products already, though would need more.
This game is addictive and yet very mentally exhausting for me. Yesterday I wondered why I don't get more gold. I finally figured out that I had built a second gold mine but it had no road and no storage. Most probably I was interrupted by something and forgot about it.
I played Medieval Dynasty, Foundation, Ostriv, the demo of Manor Lords and Immortal Mayor. With Immortal Mayor being a Chinese game you subscribe to chaos, untranslated chinese texts and more, so you can't take it for serious and it's fun. The other games all were manageable for me and also fun. And yes, they are easier and much more forgiving. After playing Anno 1800 I finally understand why a lot of players of the other games in the forums complain that the games were too easy and not complicated and challenging enough. I will now recommend those players to try Anno 1800 :-)))
So. Production buildings should be upgradable instead of having to place yet another building to produce more? A tech tree would be good for that. That is how it works in the real world. In the real world we have even entire revolutions or eras because of how much technology itself can be improved. We are now in the 4th industrial revolution.
Only some productions are 1:1 ratio. Some produce 1 per minute or some produce 1 every 15 seconds and other various timers. And quite often you're already producing the sub products and can indeed just place the final production building. At some point you're probably producing enough Alpaca wool that could supply over 100 bowler hats production cause Alpaca farms also produce byproduct dung and fertilizer so you build extra to keep up on the byproducts.
Production buildings can technically be upgraded via items placed in a trade union. Or tractors for farm, fertilizer or corn for farms, electricity for other buildings. Tractors and fertilizers/corn for farms alone can push production up by 500%.
This game reminds me a lot of imperialism, an old strategy game from the 90s. Has a lot of similar systems but this game feels a lot more like they just added a bunch of stuff just for the sake of adding stuff.