Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes.. I do find the numbers and terminology a little confusing. Just need to put more hours in.
This should help with this. It explains everything you see on the hud including work force and population. I also recommend his other tutorials, especially the one about the statistics menu. It's key to understand the game.
https://www.youtube.com/watch?v=HqXRULW2NSY&t=253s
edit: he doesn't talk too much about workforce and population in this one. He does in the next one though. This also covers production statistics. Very important!
https://www.youtube.com/watch?v=eLpDRKUqdk8
Which is very different in Anno 1800 because workforce is a thing now.
Distance does not matter at all, workers are just a number that will be deducted from your total for fullfilling workspace capacity (within the same island). Goods are also shared instantly across all warehouses, so you don't necessarily need to build your production chain together in one place. But distance and road type DOES matter when transporting goods between a warehouse and production building. I think for services like church, pub, etc. the building needs to be within a certain distance of houses, but I'm not 100% sure.
Also what abraham wrote about range is correct. You can see how much range a building has if you click it or on placement hover next to a road. But for church and the like you don't always need to have 100% for things to work. 100% is necessary for base needs for upgrading houses and less illness chance and luxuries to give more happiness to prevent riots and often more money, not sure about illness. But you don't have to always provide every luxury need for things to work. Town halls are really strong if they have the correct items and can compensate for missing luxury needs. For example if you put a item in which provide 12 happiness it's a bigger bonus than a missing church causes as unhappiness. Also there's some cool items which provide serveral goods same time.
Good luck and have fun :)