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2. Maps are generated randomly each game and provide replayability
3. There is an option to have other AI players and pirates to 'compete' with you
4. The building and construction of everything does base on a grid system
If you play several different playthroughs, you will eventually come across the same islands, but they won't have the same ressources or position on the map compared to when you last saw that island, and the combination of islands will also be different.
Nations do not play any role in the game apart from being background fluff.
You can compete with AI and real players, but everyone uses the same building sets.
You better do, or you will go bankrupt very fast. Your primary income is your people paying you money for the goods you provide them, a consumption tax, if you will.
Increasing your population and their level is also the primary driver behind unlocking new buildings, goods etc. so you have a vested interest in keeping a large, advanced population happy.
No, they grow the way you want them to grow. You build every building yourself. The goods and services you provide also determine which buildings can or cannot be upgraded.
The game is completely grid-based.
The continuous cycle of escalation of complexity and emergent gameplay is something I really love. It's also the element that scares people away from the game, but it can't be helped.
To illustrate this point:
When you start the game, you're stuck in the "Old World", with your first population level being "Peasants" who are totally fine with just a market place, some fish dragged directly from the ocean, and some clothes made from local sheep wool.
By the time you've reached "Investors" and house them in a maximum-level skyscraper, you will need to provide 18 (!) different services and goods, almost all of which have to be made through highly complex production lines that also require goods from all over the world (which ingame means 4 different regions/climate zones with separate maps, building sets and ressources).
Meanwhile, you will also have discovered loads of other stuff to do on the sidelines as you advance through the population levels.
I also like the way the game adapts real-life history and developments for the most part, since many things you build / use / discover / produce were also historically relevant and existant in the time period of the game (which is roughly 1800 - 1920s depending on the element you're looking at).
That's quite an accurate description, imho.
You know they will require food and clothing and you need timber to build the necessary infrastructure to produce these items. Your people will evolve from simple framers to workers and you will be able to upgrade their houses to accommodate them. They now require additional items to evolve to the next level of skills. You determine when they are ready to upgrade their housing. Meanwhile you continue to explore this new area and come across other islands already populated, do you befriend these people and trade with them or will you need to go to war with them?
Your island is visited by several independent traders selling items you are not yet able to produce, do you have enough coin in your coffers?
All this is the first 20 minutes of the game.
Build shipyards.
Settle other islands to get what YOUR people need. (yeah you care about them)
Send ships to discover 4 other regions to settle.
Trust me you will not be disappointed in this game.
I don't own the game or know what that is yet, but good luck.
However, the content DLCs (i.e. the Season Passes) add such a massive amount of stuff, variety and depth to the game that I really wouldn't want to miss them, and would almost call them mandatory if you want to have "the full experience", if you want to call it that.
There's also purely cosmetic DLC that doesn't have any real effect ingame. This would only be relevant to you if you're the kind of city builder player that spends a lot of time and ressources on making their cities look better and more believable.
Both kinds of DLC are available separately, so you can choose. Do note that the "complete edition" only includes the gameplay-relevant DLCs and not the cosmetic DLCs.