Anno 1800

Anno 1800

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Axiom Feb 2, 2023 @ 9:50pm
Tell me why to buy this game (no really)
I'm an avid fan of city-builder games, and I'm old enough to have even dabbled with the old Maxis classics when I was a little kiddo. I would say Simcity 4 is my all-time favorite city builder.

I never got into the Anno series, however I do think this game looks fantastic. I'm also really interested in civilizations on the brink of industrial revolution, or just entering one. To be honest, I'm like 99% sure I'm going to buy this game and check it out real soon, but I'm wondering if some of you can tell me what the best parts of the game are. It seems like many of the reviews are kind of generic (mostly people just saying it's good... but not really why it's good). So I'm curious why this is good.

Are the map plots procedurally generated? Are you competing vs other nations? Will I care about my civilization and the people? Do the cities develop in a very natural way? Are cities able to be built/designed in a way to break up a bit of the grid-like nature of some city-builders (some pics do suggest there might be some grids in this game).

Tell me what you love. Thanks!
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Showing 1-8 of 8 comments
CursedPanther Feb 2, 2023 @ 10:36pm 
1. Anno is less of an actual city builder game like SimCity or Cities: Skylines but rather a mega goods production and logistics manager in order to grow your city
2. Maps are generated randomly each game and provide replayability
3. There is an option to have other AI players and pirates to 'compete' with you
4. The building and construction of everything does base on a grid system
Tankfriend Feb 3, 2023 @ 7:59am 
Originally posted by Axiom:
Are the map plots procedurally generated?
The game uses a large set of predefined islands with randomized ressource slots to build randomized regional maps with.
If you play several different playthroughs, you will eventually come across the same islands, but they won't have the same ressources or position on the map compared to when you last saw that island, and the combination of islands will also be different.
Are you competing vs other nations?
Nations do not play any role in the game apart from being background fluff.
You can compete with AI and real players, but everyone uses the same building sets.
Will I care about my civilization and the people?
You better do, or you will go bankrupt very fast. Your primary income is your people paying you money for the goods you provide them, a consumption tax, if you will.
Increasing your population and their level is also the primary driver behind unlocking new buildings, goods etc. so you have a vested interest in keeping a large, advanced population happy.
Do the cities develop in a very natural way?
No, they grow the way you want them to grow. You build every building yourself. The goods and services you provide also determine which buildings can or cannot be upgraded.
Are cities able to be built/designed in a way to break up a bit of the grid-like nature of some city-builders (some pics do suggest there might be some grids in this game).
The game is completely grid-based.
Tell me what you love. Thanks!
The continuous cycle of escalation of complexity and emergent gameplay is something I really love. It's also the element that scares people away from the game, but it can't be helped.

To illustrate this point:
When you start the game, you're stuck in the "Old World", with your first population level being "Peasants" who are totally fine with just a market place, some fish dragged directly from the ocean, and some clothes made from local sheep wool.

By the time you've reached "Investors" and house them in a maximum-level skyscraper, you will need to provide 18 (!) different services and goods, almost all of which have to be made through highly complex production lines that also require goods from all over the world (which ingame means 4 different regions/climate zones with separate maps, building sets and ressources).

Meanwhile, you will also have discovered loads of other stuff to do on the sidelines as you advance through the population levels.

I also like the way the game adapts real-life history and developments for the most part, since many things you build / use / discover / produce were also historically relevant and existant in the time period of the game (which is roughly 1800 - 1920s depending on the element you're looking at).
Originally posted by CursedPanther:
1. Anno is less of an actual city builder game like SimCity or Cities: Skylines but rather a mega goods production and logistics manager in order to grow your city
That's quite an accurate description, imho.
Last edited by Tankfriend; Feb 3, 2023 @ 8:00am
kmmacman Feb 3, 2023 @ 8:15am 
Your on a ship in unknown waters (your screen is grayed out). Your ship is ladened with just enough supplies to settle an island and begin developing your peoples future home. You select a direction to start exploring and discover an island, do you settle here or continue exploring in hope of a more suitable location? You settle with the construction of your main trading warehouse. You layout a market place and build houses within it radius for your people to have access. How you layout the roads and houses is completely up to you and you will be able to rearrange them as desired as the game progresses.
You know they will require food and clothing and you need timber to build the necessary infrastructure to produce these items. Your people will evolve from simple framers to workers and you will be able to upgrade their houses to accommodate them. They now require additional items to evolve to the next level of skills. You determine when they are ready to upgrade their housing. Meanwhile you continue to explore this new area and come across other islands already populated, do you befriend these people and trade with them or will you need to go to war with them?
Your island is visited by several independent traders selling items you are not yet able to produce, do you have enough coin in your coffers?
All this is the first 20 minutes of the game.
Build shipyards.
Settle other islands to get what YOUR people need. (yeah you care about them)
Send ships to discover 4 other regions to settle.
Trust me you will not be disappointed in this game.
Axiom Feb 3, 2023 @ 7:42pm 
Thank you everyone for your feedback. :)
Wyrm138 Feb 3, 2023 @ 8:03pm 
Please someone play an epic 1v1 with me
Axiom Feb 3, 2023 @ 8:21pm 
Originally posted by Wyrm138:
Please someone play an epic 1v1 with me

I don't own the game or know what that is yet, but good luck.
Axiom Feb 3, 2023 @ 8:35pm 
Oh I have another question. Are any of the DLCs worth it? Or not really needed?
Tankfriend Feb 4, 2023 @ 4:08am 
The game is completely playable without DLCs.

However, the content DLCs (i.e. the Season Passes) add such a massive amount of stuff, variety and depth to the game that I really wouldn't want to miss them, and would almost call them mandatory if you want to have "the full experience", if you want to call it that.

There's also purely cosmetic DLC that doesn't have any real effect ingame. This would only be relevant to you if you're the kind of city builder player that spends a lot of time and ressources on making their cities look better and more believable.
Both kinds of DLC are available separately, so you can choose. Do note that the "complete edition" only includes the gameplay-relevant DLCs and not the cosmetic DLCs.
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Date Posted: Feb 2, 2023 @ 9:50pm
Posts: 8