Anno 1800

Anno 1800

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Need help, money keeps going down (new to the game).
So I have played games like this before in the past like Tropico so I have an okay perception of how things work and I also did the tutorial for the game (enabled tips), but my problem is that the money in my game is always negative and the population keeps demanding items I am unable to build without the money decreasing more (currently sausages and soap). So what would be the best advise to stop that from happening?
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Beiträge 19 von 9
Check the statistics tab and dont over produce.

One of the more common mistakes is over producing some good or raw resources that you dont need.

Check maintenance costs. Sometimes 2 warehouses is better than one for ex.

Also buying construction materials on a need basis instead of building them yourself is a legit strategy. Steel for example sells for less than the cost of producing it from the neutral npc. In the beginning its worth buying the materials instead of setting up 10 production chains.

All costs are manageable. You can ignore royal taxes. Those are just anti-spam way to prevent snowballing. You will never go bankrupt with them.

Also dont have so many ships that are unnecessary.

Do quests too. They are easy for early game. You will, without realizing it, do less and less quests as time goes on.


Overproduce soap as much as you can and sell it to the prison guy. Infact, set a cargo ship with an automated route from your island to the soap buy. Sell as much as you can to him. Late game this revenue isnt as relevant but dont ignore it for early game. You can sell potatoes to him as well but honestly its not a profitable as soap
Zuletzt bearbeitet von Francisco; 4. Jan. 2023 um 16:23
kiddug 4. Jan. 2023 um 16:57 
A way to get $3k gold if you are playing Cape T. is as soon as you settle the main island send the resources to built a Public Mooring. You do not need to build anything else. Based on the size of the island and all the trees it will have a culture of 800 or higher which will generate around $3k in gold. If your playing with Enbesa set up an auto trade if possible from Sir Arch buying pocket watches as much as you can afford and not go broke before you sell them at the trading post in Enbesa for more than double what you bought them for. A couple hours you will be in the millions.
Turn off buildings that have reached production limit.

Take your time when expanding. Add a house here and there when you comfortable.

Once you reach a positive income stop building and let the game run.

Set items to sell to npc or other players

Don't ignore happiness items, They can produce a lot of money. Hold your cursor over a need to see how many coins they will provide. But the basic needs are the most important for increasing and stabilize population. Just because your population is asking for something doesn't mean you have to do it immediately.

It's really not hard to make money if you just manage things.
Early game, more houses. Always more houses. Fish, schnapps and work clothes are easy to get more of. Upgrade as much to workers as you can without going into the red. As soon as you start producing soap, make more than you need, much more, and set up a schooner on a trade route to wormways, selling soap. Easy money, relatively cheap production chain.
The secret is not to build things simply because they provide a need. When you get up to Engineers, the cost of building the production line for penny farthings, for example, is a huge expense that requires many engineers to support. If you build too early, you have the expense without the income from the large number of engineers that you need to pay for it.

The reliable backup if you are having trouble keeping up your income is trade. Check out the different NPC's and you will find you can get a very good deal for certain goods you make. Set up a trade route to an NPC and sell a steady supply of a good you can easily over-produce that they pay well for.

A final tip is to be sure your supply of goods for needs and happiness is rock solid. You can drive yourself nuts with an inadequate supply that causes your population (and the income it provides) to rise and fall again and again.

Once a supply line is steady with production slightly more than meeting demand and stock slowly building, then is the time to consider building the production chain for the next need you want to provide. A low level need, even as low as fish, can easily lose your attention as you build for higher level needs. But if the fish supply doesn't meet demand and your stock of fish runs out, every population tier will take a loss as you rush desperately to provide more fish.
Zuletzt bearbeitet von clif9710; 4. Jan. 2023 um 19:52
Public moorings are my go to source of income in the early game. They are profitable above 200 or so attractiveness. Settle two islands, make all the ugly stuff on one (pigs, slaughterhouse, soaṕ, furnace etc). A public mooring on an island without pollution will generate about 1300 income.
Ursprünglich geschrieben von SailaNamai:
Public moorings are my go to source of income in the early game. They are profitable above 200 or so attractiveness. Settle two islands, make all the ugly stuff on one (pigs, slaughterhouse, soaṕ, furnace etc). A public mooring on an island without pollution will generate about 1300 income.
This is my go to as well. I tend to settle a lot of islands and build them on every single one. They were my biggest earner for the majority of my game. Even at the stage I'm at currently with 36k population, visitors continue earning me 26k. That's second only to investors for me atm and accounts for almost all of my current profits. Building it on crown falls earns 3-4k right off the bat and manola only a little less.
Its normal money keep going down until you have 3rd tier citizen. Get some money from quest to help you to reach that.

CTRL-Q to check supply and demand, do not over produced too much, sometimes when you produced something and citizen will over consume them, thats only for short period of time, ignore that, trust the information in CTRL-Q, not expecting the stock keep going up, cause when that happen means you over produced too much.

Also higher tier citizen will pay more for the same items, ie fish consumed by farmer will net you least gold. Also you need to know about tax system, each tier will be taxed when you reach 1000 people.

https://anno1800.fandom.com/wiki/Royal_Taxes#:~:text=Tax%20rate%20for%20workers%20is,of%20royal%20taxes%20per%20minute.

do not have too much lower tier people, as when tax rate hit the roof, you hardly able to make any profit at all. for farmers and workers, try not to exceed 3k of them. split them over multiple island also help, tax is calculated per tier and per island, read the wiki's tax example, should help.
There is real deficit (when your balance is actually going down) and there is apparent deficit when in fact you are making plenty of money from active trading (typically by selling much soap to the prison). Unfortunately, the latter situation is enough to keep the newspaper wondering whether you are going bankrupt. I'm not sure what other income will count to prevent the appearance of red ink: Sales from passive trading? Rewards from completing quests? Gifts from NPCs? Who knows?

I remember going broke too at first. If you have played Anno1404 and a warehouse becomes overloaded, you'd just upgrade it. That was one mistake I made. In Anno1800, it is better economically to build another small warehouse. The additional throughput from upgrading is not worth the added upkeep. Upgrade a warehouse only when space is really tight. You can upgrade your trading post, however, as it is maintenance-free.

Another mistake was not to pay attention to pollution and vulgarity on my capital island. It's really important to keep it free of heavy industry and produce pig farms and their derived products minimally, to maximize tourist income and residents' happiness. Nowadays I begin the game without a settled island and look for one with plenty of iron to colonize first, because your first island is the only one in the old world that will give you any oil. This will be the industrial center. Then find another large one nearby, ideally with different fertilities, for your beautiful capital.
Zuletzt bearbeitet von pemmons1; 11. Feb. 2023 um 9:42
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Geschrieben am: 4. Jan. 2023 um 15:31
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