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Ein Übersetzungsproblem melden
One of the more common mistakes is over producing some good or raw resources that you dont need.
Check maintenance costs. Sometimes 2 warehouses is better than one for ex.
Also buying construction materials on a need basis instead of building them yourself is a legit strategy. Steel for example sells for less than the cost of producing it from the neutral npc. In the beginning its worth buying the materials instead of setting up 10 production chains.
All costs are manageable. You can ignore royal taxes. Those are just anti-spam way to prevent snowballing. You will never go bankrupt with them.
Also dont have so many ships that are unnecessary.
Do quests too. They are easy for early game. You will, without realizing it, do less and less quests as time goes on.
Overproduce soap as much as you can and sell it to the prison guy. Infact, set a cargo ship with an automated route from your island to the soap buy. Sell as much as you can to him. Late game this revenue isnt as relevant but dont ignore it for early game. You can sell potatoes to him as well but honestly its not a profitable as soap
Take your time when expanding. Add a house here and there when you comfortable.
Once you reach a positive income stop building and let the game run.
Set items to sell to npc or other players
Don't ignore happiness items, They can produce a lot of money. Hold your cursor over a need to see how many coins they will provide. But the basic needs are the most important for increasing and stabilize population. Just because your population is asking for something doesn't mean you have to do it immediately.
It's really not hard to make money if you just manage things.
The reliable backup if you are having trouble keeping up your income is trade. Check out the different NPC's and you will find you can get a very good deal for certain goods you make. Set up a trade route to an NPC and sell a steady supply of a good you can easily over-produce that they pay well for.
A final tip is to be sure your supply of goods for needs and happiness is rock solid. You can drive yourself nuts with an inadequate supply that causes your population (and the income it provides) to rise and fall again and again.
Once a supply line is steady with production slightly more than meeting demand and stock slowly building, then is the time to consider building the production chain for the next need you want to provide. A low level need, even as low as fish, can easily lose your attention as you build for higher level needs. But if the fish supply doesn't meet demand and your stock of fish runs out, every population tier will take a loss as you rush desperately to provide more fish.
CTRL-Q to check supply and demand, do not over produced too much, sometimes when you produced something and citizen will over consume them, thats only for short period of time, ignore that, trust the information in CTRL-Q, not expecting the stock keep going up, cause when that happen means you over produced too much.
Also higher tier citizen will pay more for the same items, ie fish consumed by farmer will net you least gold. Also you need to know about tax system, each tier will be taxed when you reach 1000 people.
https://anno1800.fandom.com/wiki/Royal_Taxes#:~:text=Tax%20rate%20for%20workers%20is,of%20royal%20taxes%20per%20minute.
do not have too much lower tier people, as when tax rate hit the roof, you hardly able to make any profit at all. for farmers and workers, try not to exceed 3k of them. split them over multiple island also help, tax is calculated per tier and per island, read the wiki's tax example, should help.
I remember going broke too at first. If you have played Anno1404 and a warehouse becomes overloaded, you'd just upgrade it. That was one mistake I made. In Anno1800, it is better economically to build another small warehouse. The additional throughput from upgrading is not worth the added upkeep. Upgrade a warehouse only when space is really tight. You can upgrade your trading post, however, as it is maintenance-free.
Another mistake was not to pay attention to pollution and vulgarity on my capital island. It's really important to keep it free of heavy industry and produce pig farms and their derived products minimally, to maximize tourist income and residents' happiness. Nowadays I begin the game without a settled island and look for one with plenty of iron to colonize first, because your first island is the only one in the old world that will give you any oil. This will be the industrial center. Then find another large one nearby, ideally with different fertilities, for your beautiful capital.