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It makes a big difference if your trade route is running within range of pirate fortress defenses, very likely when you get going with old world - new world trade routes. Clippers will withstand the few shots they may take before their speed gets them out of range.
If you have a repair crane very near your home port, any damage the clipper sustains on a trade run gets repaired as loading/unloading is going on, allowing you to laugh at the pirate fortress guns.
So I upgrade to them as soon as I get them, and if there's danger. I just adjust the trade routes to move around in a way that doesn't trigger enemies defenses, and I only ever escort ships if it's something I REALLY need transported and can't afford to lose, but in that case I'll just have one of my kitted out Battlecruisers do the delivery instead.
Huh? For me, a schooner costs 1 influence point and a clipper 2 points, so it's a wash in that respect.
I suppose it depends on the kind of game you're playing. My current game has no likelihood of warfare, so the only threat to trading ships occurs during occasional quests when enemy warships appear. If I'm careful to redirect any schooners in their path early enough, rarely do I lose any.
It seems to me that schooners are an advantage for trade routes with the New World, because these islands have a smaller maximum warehouse capacity, and production tends to be distributed among several islands. With small ships, it is more feasible to fine-tune your trade routes and maintain a steady flow of pickup and delivery. As the game progresses, waiting time at docks becomes an issue. Hence if you can keep ships on routes using a single pickup and a single delivery point, so much the better. Yeah, it probably means a lot of adjustment of trade routes, but that's part of the fun IMHO.
But now a word for larger ships that hasn't yet been mentioned: items that can enhance a ship's performance. These are always in short supply. Such an item in a clipper gives you more benefit than in a schooner.
Upkeep cost, of course. Sometimes lack of space, too. I'll build them when necessary, but I don't think larger ships (more upkeep cost) and depots to accommodate them (also more upkeep cost) are a very good argument in itself. We must look elsewhere for arguments, and I don't deny that there are some.
Once you get the cargo ship with 6 slots, you can have a much cleaner trade route list with fewer ships. Plus money will be no issue once you get to the investor tier. So might as well upgrade.
Edit:
Wouldn't consider this a serious necro or anything, since it's not *that* old...