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回報翻譯問題
Building related items next to each other is a huge time saver in the distance your carts have to travel to produce a product and drop it at a warehouse. In the case of wood, building a wood forester with a road that connects to a warehouse within reachable distance is required. Building the lumber mill between the forester and the warehouse will save a lot of time in timber production but more importantly it reduces the number of produced products being dropped off at the warehouse. The forester cuts wood, the lumber mill picks up the wood from forester and then ships the lumber to the warehouse so only one cart is dropping off at the warehouse instead of two. It there are too many products being dropped off at a warehouse than production is slowed as they have to wait in line to drop off. Up grading warehouses can be expensive in both resources and gold to do so. Here is a little tip: Building a warehouse for the first time is 10 wood and I think 500 gold. Each warehouse starts with 2 drop off slots. To upgrade the warehouse cost 2500 gold 10 more wood and 10 brick. In doing so you only gain 1 drop off slot. So instead of upgrading just build another warehouse which is much cheaper and you get 2 more drop off points.
There are a lot of unlock able achievements available. You need to look into what is available and how to unlock them.
I hope this helps.
If you place a wood cutter in an area where it is no trees at all it will take a few minutes to prepare. as for ex if you place it where there is trees they will start instantly..
same goes for all those buildngs that needs nature..
And about roads. no not that i am aware of in Anno 1404 you didnt have to build roads to some buildings but in 1800 you must..
Now, with trade union with item that aid buff of Lumberjack's Hut/sawmill is other story and other way to make worker more faster produces wood at cost of happy (not worth it, depend on who a.i like you or dislike you, evil a.i like you more, while good a.i dislike you if you keep doing that way in long term)
Only thing about so called timer for building, is very rare quest, thought most quest do had timer, but main quest do not, mostly.
But I'm not sure I understand question, but I tried to answer best as I could.
i noticed that if lumberjack does not have a full 100% in the area, placing new trees like in 1404 wont do nothing to help that, any advice how to deal with such?
Another tip about roads..you can run a road from the L J hut directly to the sawmill..then a road from the sawmill to the warehouse. This let's the L J cart to go right to the sawmill and not the warehouse... the warehouse will pick up the finished boards from the sawmill and take them back to the warehouse. As long as the road is not connected from the warehouse to the L J hut it will not collect those items. This can be done with a number of production chains and lets the warehouse focus on finished products only.
@ waifu..if a lumberjack doesnt have 100% it only means that something is to close to it.
adding trees wont help no.
If a LJ is byitself it will always have 100%
Tha ttimer is for buildings that require trees in their area of influence (like woodcutters and hunting lodges) when you try to put them somewhere with enough space, but not enough trees. The timer is how long it will take the building to actually grow those trees and achieve full productivity.
It's not necessary and you can use warehouses for all deliveries as they all share the islands' inventory, but warehouses do have only limited unloading spaces, which can slow things down if there's too much stuff trying to deliver into too few warehouses. Having the next stage in range means your intermediary goods will go from production straight to the next stage, which lowers the load on your warehouses. This ceases to be much of a problem later on once you electrify your production, though.
IIRC achievements can unlock various character portraits. Decorative buildings and other stuff get unlocked by just getting more of the various populations.
It probably means there simply isn't enough free space around the lumberjack. Do note that multiple lumberjacks and charcoal kilns will compete for wooded space, so overlapping their work radii too much will penalise productivity. (You totally CAN have hunting huts overlap with both, though.)
small one costs like 20$ with 2 ramps while a lvl 4 one costs i believe 500$ upkeep with only 6 ramps?
Relax and enjoy the game.
also placing things that pool resources, while sounds cool on paper is a complete waste due to the new union structure.
was playing against a couple of hard AIs and they all made peace and it was 1v3, uninterrupted attacks and such.
then i just build 10 sotl, swam up, bombed the trading posts and was done in about 20 minutes???
seems rather boring tbh