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You don't have to follow all of the story lines if you don't want to. The one centred around Ketema is the only essential one; you can't get the Research Institute and Scholars without it. The three stories around the other islands aren't essential. You get a reward for completing them, but it's up to you.
In fact, there is a connection, because you can make better use of the big island if you us the features of the Research Institute.
OK, but none of these reasons you stated make the DLC fun. Saying "it's essential" doesn't make a difference - it's not fun. It's essential to play the last mission of Far Cry if you want to finish the game, but the last mission of Far Cry is also the worst designed mission in the game and not fun at all. Same goes for the Africa DLC.
LOL
Sure, I'm glad you enjoy it. :)
Seems only doable when everything is running smoothly in the old, new and Trelawney and you aren't at war with anyone or aren't trying to outpace the AI when it comes to colonizing. In my game the AI colonized the only island with lobsters (and wasnt willing to trade) so I had to wage a Hell-War in order to conquer that island (for the stew) just to advance the questline :s ...
But even then... it's boring. The area and buildings look great though!
It's worth it if you have everything else done and want to play more Anno 1800, especially if you want the Scholar residence for the Old World, but it's a boring DLC in my opinion. I started Anno 1800 with all DLCs installed and it's the last region I'm playing because I had too many things going on in the other regions to care until now. As someone else said though; the buildings are pretty cool and it really does look like somewhere off the Horn of Africa.
Sorry keeping the scholars happy adds a level of tedium to the game. But what bothers me I never get anything from my research projects which add frustration after all my work.
The advanced cotton/coffee/rum projects give you license to build one advanced cotton mill/coffee roaster/rum distillery in the Old World/Cape Trelawney every time you finish the project in question. The buildings in question require electricity and an engineer workforce, and use different (old world) raw materials to produce their stuff.
The other projects like changing mining spot resources and moving clay and oil require you to click on the respective resource spot, and open up a button there.