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The problem, I would argue, is that this all happens both behind the scenes, in a way not easy to understand, and it also happens too quickly, giving the player no sense of control. One moment, your economy is balanced and awesome, and the next you are on the verge of bankruptcy. I almost went bankrupt twice last night before I was able to overcome the vargarities.
My solution was pretty simple (and may be the only one): build more houses. Larger population means a higher base income, and thus you can insulate yourself (to an extent) from the general fluctuations of the market. Unfortunately, the moment you start building large fleets, you tend to slip downwards into that pit again :/.
Understand about building houses, etc, but I am truly not exaggerating when I say it fluctuates from 0-200 in seconds. In a loop that doesn't seem to end.
I could be wrong but this doesn't feel normal. Anyway thanks for the input.
The income is the sold product. If the inhabitants do not have items to buy, they won't spend the money and you don't have that income.
It is also important to have all your work force classes never under 0.