Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That means the workforce of one island is drained to be invested on another island.
Which is a rather ballanced mechanic as it involves decision making.
If you played the beta you might have noticed that you cant just upgrade all houses anymore as you need workforce of every kind to keep your production running (except you move lower tier production to other islands and then transport the goods to a main island).
So lets say you have 200 farmers and 200 workers on your main island and you want to open a new island for iron production. You can then move your 200 workers to that island and have them work there in ironmines/factories.
But that would mean you dont have any workers left on the main island.
If you then need more workers on the second island, you had to build more houses on the main island and upgrade them to get more workers.
That means at one point you cant expand anymore and just transfer your workforce to other islands, simply because your main island will at one point not have any space left to build more houses and get a certain kind of workforce.
That means you will have to decide whether you want to transfer people from one island or use the space on another island to get more people.
I think the labor transfer will be especially useful for small islands, since they lack the space to create cities.
How that works in detail (whether there are limitations and how this is done, whether you load people into ships or just create a building and automatically move people) is unknown as of now.
Its just clear that you can move workforce from one to another to not having to build a new city.
I understand what you mean.
First my thoughts was what we do with labour on other islands before we get to tier 4.
Then what we can do when we arrive at tier 4.
I never thought about just open up new production on anotrher island and then sendf workers i fully understand that workforce go down on mainisland then.
No i want to move production out of main island to other islands beacuse first they take way more room on this game then other games. And pollution and vulgarity in my mind should be away from city.
So my question still stands. When we get the labour office will we be able to move all work classes and to any island we want or is there limits to it that we dont know today.
Anyone know or heard about this ?
Cause this will be a gamechanger for me.
You could already do exactly what you asked for.
In my second session i had neither pollution nor vulgarity from swine farms in my main island.
Obviously its easier to move lower workforces to another island, but its not a decision without disadvantages.
Actually its easier to build a new tier 1 and tier 2 settlement on production islands (meaning a farming island and a metalworks island).
You wrote your session you didnt have vulgarity or pollution. How did you manage that ?
And yes having farmers and maybe workers on other islands wouldnt be that much of a problem. But higher tiers would just be to much micromanaging and for me spoil the fun in what is Anno
Is there a link to that session ? or maybe i undertood it wrong here. ?
"Reaching the fourth residential tier unlocks a new building: the commuter harbor. This new building allows you to connect different islands, which also have a commuter harbor and once linked; islands will share their workforce as one global pool. This means that you will not need to create settlements to support your production islands. But beware: an economy which mainly relies on a commuter network is an easy target during war, as one well-directed blow to your commuter harbors can cripple your whole production pipeline."
Until tier 4 only buildings that pollute the environment or are vulgar require tier 2 workforce. So to avoid these negative factors on your main island you can build a smaller city on a separate island up to tier 2. There you have to produce sausages, soap, coal (from charcoal kilns), steel, steel beams and weapons.
At tier 3 pollution comes only from steel production needed for sewing machines. You can transport steel from the second island to your main island and produce sewing machines there. This way you don't need tier 3 on your additional island, only tier 1 and 2. After advancing to tier 4 and connecting the islands via commuter harbours you can do whatever you want with your production as long as you have enough workforce.
First ....your link is flagged as dangerous on my PC so i couldnt watch it.
Second... I am so glad you wrote this to me cause i wasnt able to find it. If it is as you describe it then i fully understand and am very happy with that solution. It works for me atleast.
Thx again.
I don't know why the link was flagged as dangerous (same for me, I didn't check it before). It's an official site of Ubisoft Blue Byte, Anno Union is a website which posts updates and info about Anno 1800 once or twice every week. I recommend following it if you want to be up to date with all news. It certainly isn't dangerous.