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So when you attack or get attacked you dont have to worry to much about rest of the game for a while.
In that case its not a big problem to have two worlds running at same time.
In the previous Anno games it was always terrible, that you couldn't plan in peace.
While you plan on which island which production fits best and what's the best design of your ship routes, the game continues with messages, pirates battles etc.. So annoying!
So you have to save, plan in mind while ignoring what's happening and reload save. Then you have to execute your plan as fast as possible. Great!
You could pause in previous Anno games....
Like Nenne. said it is also about making sure that everything works smoothly - so that you don't have to take care of details when something major like war happens.
It might take some time to understand the basic mechanics and what to do and in which order. For me Anno is an easy game, and I am one of those who ask for even more complexity than we already have in 1800.
I am one that also want more complexitry in games like this and and harder responds form citisens.
Active pause is realy dont neddded
Lack of active pouse also prevents me from reading flavor text. I am trying to read what is going on in expedition while I keep getting interupted by fires, pirate attacks, newspaper articles and other issues. And I have only 3 colonies, imagine what will happen when I will have 20 of them.
It just makes the game almost unplayable.
I agree. Imho this is because of multiplayer who nobody needs but all the kids are whining for it and when they implement it they have to think about such things like "Pausing" the game because in MP you cannot have it obviously. They put everywhere MP-competition in, even in games like Tropico and SimCity. Developers gone completely gaga for MP. Everyone wants to create esport and fill stadiums
You can run the game at basic speed and it'll go extremely slow, it gives you all the time in the world to read. This is how I do it.