Anno 1800

Anno 1800

İstatistiklere Bak:
Hoping this game is more like Anno 1503 A.D & 1404 Venice.
I Grew up playing Anno 1503 all the way back in 2003 when I was only 11 years old, and it's still my favorite Anno game of all time. I Really hope they are bringing back that opened world combat, being able to declare war & invade the islands of the AI was always a blast. I Enjoyed it in Anno 1404 but the way ground units worked was not as enjoyable as 1503, being able to move units without having to set up a camp made every battle turnout differently each time.

The combat in 2205 was cool, but limited inside of missions till a later update. To me what always got me returning to Anno was being able to set up my military then conquer the AI. Knowing each battle would be different, and being able to use tactics such as sending in units on horse back and luring their troops outside of their city walls into a trap was just so satisfying.

The city building itself has always been good throughout the history of the series, so I'm hoping that the military aspect of the series is going to be returning strong this time around. :D
En son Valkyria tarafından düzenlendi; 24 Kas 2018 @ 7:11
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25 yorumdan 16 ile 25 arası gösteriliyor
i am the only one that would be 100% ok with absolute NO combat, military at all?
i always loved city building games, i grew up playing , caesar 3, emperor and anno 1404, but one thing i disliked in all this games was the war/militar aspect.
i always feel like war was a distraction from the game main feature, the city management.
I Love the combat, so I'm glad its in the game adds a lot of urge to replay for me.
İlk olarak georgeAM tarafından gönderildi:
i am the only one that would be 100% ok with absolute NO combat, military at all?
i always loved city building games, i grew up playing , caesar 3, emperor and anno 1404, but one thing i disliked in all this games was the war/militar aspect.
i always feel like war was a distraction from the game main feature, the city management.

You can have games without combat. Just create your custom game without any thrid parties... only neutral parties, like the ones only having a harbor on a small island to trade with ye, without buildings or anything.

Thus you are the only player capable of building on the map, so you dont need to do any warring ;)
İlk olarak DeVeteran tarafından gönderildi:
İlk olarak georgeAM tarafından gönderildi:
i am the only one that would be 100% ok with absolute NO combat, military at all?
i always loved city building games, i grew up playing , caesar 3, emperor and anno 1404, but one thing i disliked in all this games was the war/militar aspect.
i always feel like war was a distraction from the game main feature, the city management.

You can have games without combat. Just create your custom game without any thrid parties... only neutral parties, like the ones only having a harbor on a small island to trade with ye, without buildings or anything.

Thus you are the only player capable of building on the map, so you dont need to do any warring ;)
yep i do this in 2070
İlk olarak Hammer tarafından gönderildi:
İlk olarak DeVeteran tarafından gönderildi:

Here is ANOTHER great news:

1. Besides you will have a monument like in 1404 or 2070, you will also have 2 smaller big buildings, like the Museum and the Zoo

2. Go ahead to anno-union.com and the latest dev blog I think pretty much has a 8 minutes video of ACTUAL naval battles... and they look AWESOME!

EDIT: Also, even though you will have sessions, like in 2205, as in multiple sectors, you will ONLY have 2. Only 2, in a playthrow... the first one is the standard one, so a very big map, the biggest ever, with islands like 1404 and 2070 had. The other map / sector will be the South America region, which is a glorified version of the Arabs from 1404. BUT, because there are ONLY 2 sectors in total open, the switching between them will be instant. So, it will be like in 2205, real-time, if you switch a sector, then the other one will continue to exist and produce, etc... BUT, when you switch between the 2 big maps, there wont be a loading screen.

I wish there was no sector switching (my poor ocd does not like that hehe) but if this is the only major caveat in my optics ofc then so be it at least it sounds more managable than the latest Anno.

Thank you again!
I fully agree, it felt like a multiplayer game having to swtich sectors and things going on on their own on the other sectors and i usually didn''t remember what was going on when the balance was negative and what i was supposed to fix , having played the other sectors some weeks ago lol.
İlk olarak Warlord tarafından gönderildi:
1404's land combat was ATROCIOUS. Good riddance.
+1, I would have liked land combat, but if it's like 1404 then nah keep it out.

I still hope we get walls and towers as decor items.
İlk olarak Night Cat tarafından gönderildi:
İlk olarak Warlord tarafından gönderildi:
1404's land combat was ATROCIOUS. Good riddance.
+1, I would have liked land combat, but if it's like 1404 then nah keep it out.

I still hope we get walls and towers as decor items.
I guess the choice for no landunits was because its hard to make it fun and balanced.
In anno 1404 war was decided at sea. The player with more ships simply did win and killed all trading ships. Just numbers did count.

And yeah, landwar in 1404 was tedios. It takes like 30min to conquer a marketbuilding. After the capture, the AI used to build new ones nearby.
En son MisterSpock tarafından düzenlendi; 21 Oca 2019 @ 3:37
Wihtout ground combat how does one seize new land from AI when a resource is needed?
İlk olarak AntiStupid tarafından gönderildi:
Wihtout ground combat how does one seize new land from AI when a resource is needed?

You invade via the port and lay claim to the island or another action, I forgot the specifics but that's how you do it. They showcased it in one of their videos where they bullied Jorgensen
İlk olarak AntiStupid tarafından gönderildi:
Wihtout ground combat how does one seize new land from AI when a resource is needed?

You have to destroy the harbour, but the harbour is now very strong.
You have to destroy ~60%-90% of the harbour combined hitpoints.

After this you can choose to conquer the island or take shares of it.
En son MisterSpock tarafından düzenlendi; 22 Oca 2019 @ 6:00
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25 yorumdan 16 ile 25 arası gösteriliyor
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Gönderilme Tarihi: 24 Kas 2018 @ 7:09
İleti: 25