Anno 1800

Anno 1800

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Droidhacker 21 kwietnia 2019 o 4:10
Steam warships Suck
Is it just me or compared to the price the steam warships are just not worth building at all? I mean with 1000 upkeep and a cost easily 10x that of the ship-of-the-line the battlecruiser has barely more range, only 1000 more health and doesnt do much damage at all. They need to patch this crap, I cant wait for mods to come out because I am gonna mod the heck out of the steam warships. In real life ships of that type (steam powered, steel hulls, guns on turrets) were far far superior to wooden masted ships with fixed guns

I agree with the prices of the steam ships, it is very realistic, its just that their power needs to match their price
Ostatnio edytowany przez: Droidhacker; 21 kwietnia 2019 o 4:12
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Sergei 21 kwietnia 2019 o 4:59 
I think the advantage is rather small too. I always outmanouver sailing ships by creeping behind them so they can't fire broadside but once dealing with a fleet i'm screwed though
HKommissar 21 kwietnia 2019 o 5:21 
I think the battle cruiser is way too squishy to be a proper battle cruiser. Its performance is somewhat weaker than a armored cruiser and doesn't really have auxiliary guns. When I first got the battle cruiser, its rather mediocre improvement led me to believe they must had a dreadnought type of ship as the highest tier ship.
Nitro-ny 21 kwietnia 2019 o 5:32 
In reality in the british royal navy, the first steam ship was'nt better as a frigate with experimented crew member.Probably the reason why in the game steam ship are'nt better as old ship.Are maintenance prize lower on steam ship ? if it is,maybe game correctly balanced.
Ostatnio edytowany przez: Nitro-ny; 21 kwietnia 2019 o 5:38
Esca 21 kwietnia 2019 o 5:45 
I think so too. Steam cruiser stats should be: 6000 Hp, damage 100 and speed is like 30 km/hr. However, I believe the developer made crappier stat for balancing issue. If steam cruiser is too strong, it will be end game on whoever got first and this ruins the game. Crappier stats can still be managed and a comeback is possible.
Ostatnio edytowany przez: Esca; 21 kwietnia 2019 o 5:46
Karl 21 kwietnia 2019 o 5:49 
Początkowo opublikowane przez Droidhacker:
Is it just me or compared to the price the steam warships are just not worth building at all? I mean with 1000 upkeep and a cost easily 10x that of the ship-of-the-line the battlecruiser has barely more range, only 1000 more health and doesnt do much damage at all. They need to patch this crap, I cant wait for mods to come out because I am gonna mod the heck out of the steam warships. In real life ships of that type (steam powered, steel hulls, guns on turrets) were far far superior to wooden masted ships with fixed guns

I agree with the prices of the steam ships, it is very realistic, its just that their power needs to match their price
Yes, I noted this multiple times before release and made threads on these cost-effectiveness issues. They really need to make steam ships more worth it if they want to justify the price of them.

If I recall the other issue I had was with the steam trading ship and the charter routes compared to regular routes. Those had cost-effectiveness issues as well compared to the other less advanced options/charter routes.

They seem to think that just because you might make more money in the late-game that you therefore will get the more expensive options, but that's not how it works when those more expensive options are not effective enough to justify that increased cost.
Ostatnio edytowany przez: Karl; 21 kwietnia 2019 o 5:52
Chompman 21 kwietnia 2019 o 5:53 
The biggest advantage they have is the constant speed where they can outrun ship of the lines against the wind and being able to shoot the enemy from any direction other then just the broadside like most of the sailing ships have to.

Granted this means micromanaging and you could double fire with sailing ships by changing the directions they face the enemy right after they fire from one side to the other so that was something the sailing ships had with similar micromanaging.

I could see them reducing the upkeep by half, granted by the time you are making these you probably are making 20k+, and I could see then taking reduced damage from sailing ships also.
Ostatnio edytowany przez: Chompman; 21 kwietnia 2019 o 5:54
Annihilator 21 kwietnia 2019 o 7:32 
Początkowo opublikowane przez Esca:
I think so too. Steam cruiser stats should be: 6000 Hp, damage 100 and speed is like 30 km/hr. However, I believe the developer made crappier stat for balancing issue. If steam cruiser is too strong, it will be end game on whoever got first and this ruins the game. Crappier stats can still be managed and a comeback is possible.

Agree with balacing but for me not have sense to build that ship if is useless.Is better to balacing more power and resistence for unbalacing too.Need advantage who for first reach the new ship for my opinion and not who build a lot of ship of the line.This unbalacing the game too.
Ostatnio edytowany przez: Annihilator; 21 kwietnia 2019 o 7:33
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Data napisania: 21 kwietnia 2019 o 4:10
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