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And I really think this is the idea of the devs - to make you in one way or another to progress in this time period just like how it went down in the real world. You can have a seemingly perfect city with no peasants and the smoke of factories, with the goods imported from the close islands, one of which is populated by the poor and forced to work overtime with police stations everywhere to brutaly crush the revolts. The other island can be covered in factories where the workers have to cope with the heavy smoke. Both islands are getting their production stripped away for the main island. The newspaper mechanic also comes into play - by spreading false news you can hide from the rich the truth thats going on over their fence, while the poor can be told that this is the best of their lives and any revolts will be punished.
Yeah, but the only thing that sucks about it is that you have to do it one house at a time in a two-click process: click house, click downgrade button, click house, click downgrade button, etc..
Kind of doesn't make sense the other way either. "Hey, you've been a farmer your whole life, but now you are a worker. See you in the steel mill!"
I think it would make more sense if you built farmer buildings first, and then when certain conditions were met you could build worker houses and then they would slowly fill as you attracted workers to your island.
At least the UI is clear enough. "Hey, where'd all my workers go?" Oh, yeah, their working on that big ship I'm building. I'm surprised there isn't at least happiness penalties for a large unemployed work force though.
-press D and mark all the building you want to demolish.
Kappa