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I figured as much. Would be a nice feature, since it's more annoying than fun to manage the inventory of "supply islands". As I mentioned, there are so many other things to do in this game, it would be nice to have a bit more voluntary automation tools.
*PUSH*
Really? Strange they didn't keep it ... seems like a natural thing to have in a game with a billion resources to ship around two maps.
Best game, ever ... not sure it had it.
The more I play 1800, the more I think this is needed. Damn this game gets BUSY in late game, can hardly keep up with three AI's, two pirates and five or six islands.
I also want a warning system to tell me when stock of manufactured goods gets low, since even running out of wood late game will kill your income suddenly. It's like playing a game of wack-a-mole!
From then on, you trade ship will load as much of that resource as it can each time, without causing the island's stock to drop below the reserve level.
That'll do it i guess!
Hey, maybe you misunderstood what it's supposed to do? I probably explained it poorly. Shift-click sets the minimum amount that should be kept in the warehouse. Anything over that amount will be transferred to the ship (up to a maximum of 50 for your ship's slot until the ship repeats it's cycle). Here's an example:
You have 90 bricks in Island A warehouse and shift click it at 20. Your trade ship comes along and removes 50 leaving 40 in the warehouse. When the tradeship returns again, it will pull 20 bricks from the warehouse leaving 20 because that's the level you set it. If the amount of bricks in the warehouse never increases again, the ship will never be able to pull anymore from it. However, it will never take any more if it would cause it to go below the shift-click reserved amount.
HTH