Anno 1800

Anno 1800

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New World working clothes
Hi,

maybe someone can help me.

So i am in the new world now but for some reson i get working clothes there. Im not producing them or trading them.
Any idea where they come from ?

Thanks.
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Showing 1-14 of 14 comments
k4Qu Apr 17, 2019 @ 4:25am 
there are items that sometimes produce them as bonus items in production. thats the only thing i can think off. check your trade unions
altarius Apr 17, 2019 @ 4:25am 
do you have one of the guys buffing the production? some have the trait to boost the poncho production and occasionally producing workers cloths.
Starship Pooper Apr 17, 2019 @ 4:32am 
Thanks for the answers.
I dont know, i had 150 working clothes. and even around 100 fur coats there, cant think of an item producing that many. I havent even started producing fur coats in the old world...
I even set those items on sale in that settlement, but they still reprodcue somehow...
altarius Apr 17, 2019 @ 4:35am 
there might also be some harbor items resulting in "taxes" paid in coats/cloths
Nenne. Apr 17, 2019 @ 4:37am 
i have this too. suddenly in my trading post in the old world i had champagne. gold watches and something else.

I think it is the expeditions that come home with this. So in your case they found it and took it with them to the new world.

Maybe so you can sell them or i dont know just save them up. i guess it will sort it self out later in game.
Last edited by Nenne.; Apr 17, 2019 @ 4:38am
k4Qu Apr 17, 2019 @ 4:40am 
in your case that would have been a festival. ive not had one in the new world yet so i cant tell. but having working clothes and fur pelts as festival rewards in the new world seems unlikely.
City Builder Apr 17, 2019 @ 4:46am 
Originally posted by Nenne.:
i have this too. suddenly in my trading post in the old world i had champagne. gold watches and something else.

I think it is the expeditions that come home with this. So in your case they found it and took it with them to the new world.

Maybe so you can sell them or i dont know just save them up. i guess it will sort it self out later in game.
Yup I had this too, a bunch of stuff like champagne and watches and what not, and I went scouring my islands to see if I had built anything that could produce those items. Haven't yet gone to the new world, not even sure what that is all about.
Nenne. Apr 17, 2019 @ 6:51am 
Originally posted by City Builder:
Originally posted by Nenne.:
i have this too. suddenly in my trading post in the old world i had champagne. gold watches and something else.

I think it is the expeditions that come home with this. So in your case they found it and took it with them to the new world.

Maybe so you can sell them or i dont know just save them up. i guess it will sort it self out later in game.
Yup I had this too, a bunch of stuff like champagne and watches and what not, and I went scouring my islands to see if I had built anything that could produce those items. Haven't yet gone to the new world, not even sure what that is all about.


As the above post says sounds right too. Could be from festivals in your city too.
pemmons1 Oct 5, 2022 @ 3:15am 
Those work clothes in the new world can be used there. They are a lifestyle need for jornaleros. If you click on the "lifestyle needs" in the needs box for any type of resident, you will see these needs mentioned. They are not allowed to residents by default, even if you have a stock of them in storage, but if you release them it will increase your income and the maximum population. Just ensure that you maintain a reliable supply. A jornalero uses work clothes almost as fast as a farmer in the old world (See "Needs" in the wiki for precise figures.). You will need to produce extra in the old world and import them with shiips.

Because all consumption is calculated on a house-by-house basis, another benefit of increasing the number of residents in a house is that per-capita consumption is reduced. It's a pretty good deal.
Nenne. Oct 5, 2022 @ 3:18am 
Originally posted by pemmons1:
Those work clothes in the new world can be used there. They are a lifestyle need for jornaleros. If you click on the "lifestyle needs" in the needs box for any type of resident, you will see these needs mentioned. They are not allowed to residents by default, even if you have a stock of them in storage, but if you release them it will increase your income and the maximum population. Just ensure that you maintain a reliable supply. A jornalero uses work clothes almost as fast as a farmer in the old world (See "Needs" in the wiki for precise figures.). You will need to produce extra in the old world and import them with shiips.

Because all consumption is calculated on a house-by-house basis, another benefit of increasing the number of residents in a house is that per-capita consumption is reduced. It's a pretty good deal.

Our posts are 3 years old. couldnt you just post a new thread about this since alot have changed in the game since this thread was active..

Did you activly looked among old threads on purpose ?
Dragonrubi Oct 5, 2022 @ 1:25pm 
Originally posted by pemmons1:

Because all consumption is calculated on a house-by-house basis, another benefit of increasing the number of residents in a house is that per-capita consumption is reduced. It's a pretty good deal.

Yes and good advice that i didn't know until visiting the forums a little time ago. I feared increasing the population might increase consumption, and then product depletion and another chain would be needed and so...

But if the consumption is per house it should be taken in mind what you say. It would be more efficient providing a new need to few houses, than spam a lot of houses with few needs covered.
pemmons1 Oct 6, 2022 @ 12:39am 
Originally posted by Nenne.:
Did you activly looked among old threads on purpose ?

Of course not. I was searching for a term to see whether a question I had was already answered, as is recommended, and this thread came up. A date almost invisible in gray doesn't exactly jump out at one. I guess I'd better think again before trying to be helpful.

Since you seem to be a moderator, isn't it possible to close a thread if you don't want any more contributions to it?
kmmacman Oct 6, 2022 @ 4:51am 
Originally posted by pemmons1:
Originally posted by Nenne.:
Did you activly looked among old threads on purpose ?

Of course not. I was searching for a term to see whether a question I had was already answered, as is recommended, and this thread came up. A date almost invisible in gray doesn't exactly jump out at one. I guess I'd better think again before trying to be helpful.

Since you seem to be a moderator, isn't it possible to close a thread if you don't want any more contributions to it?
:steamthumbsup:
Dragonrubi Oct 6, 2022 @ 11:34am 
I don’t know why this unimportant thing annoys some people I see other trolling threads here more much annoying and toxic to annoy you guys, and necro is not against the rules.

Besides is not like the forum is bumping with activity to get lost, with the Steam ban it has more or less very little activity.
Last edited by Dragonrubi; Oct 6, 2022 @ 12:08pm
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Date Posted: Apr 17, 2019 @ 4:23am
Posts: 14