Anno 1800

Anno 1800

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N1z0ku Apr 17, 2019 @ 1:43am
How many consumables needed per XXX population???
Does anyone know how many of a given consumable is needed to sustain a population?

Example, if I had a population of 500 farmers, how many 100% efficiency potato farms and schnapps distilleries would be needed to sustain those 500 farmers?

Same with woolen shirts, or fish, ale, etc. Anyone, please? :)
Originally posted by k4Qu:
Nobody knows exactly, just go by the trends in the warehouse. Depending on that you can see if you need more production or need more citizens. Oh and to clarify you can see the trends in the tooltip of a resource/good in the warehouse, by hovering over it with your mouse.
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k4Qu Apr 17, 2019 @ 1:54am 
Nobody knows exactly, just go by the trends in the warehouse. Depending on that you can see if you need more production or need more citizens. Oh and to clarify you can see the trends in the tooltip of a resource/good in the warehouse, by hovering over it with your mouse.
Last edited by k4Qu; Apr 17, 2019 @ 1:55am
shoki Apr 17, 2019 @ 1:57am 
There are usually online tools for that in every anno game like this one here https://nihoel.github.io/Anno1800Calculator/
Don't know yet if it's accurate though, played my first game without it.
k4Qu Apr 17, 2019 @ 1:58am 
I didnt know they had released those yet. Usually it takes a while for ♥♥♥♥ to get mined. Usually you dont need them anyways since if youre not trying to hit absolute top scores in max population you dont need to min/max that hard. Just keep an eye on the trends.
Last edited by k4Qu; Apr 17, 2019 @ 2:00am
Crackjack Apr 17, 2019 @ 2:02am 
Honestly right now i am a 100% sure the consumable system is broken...
I have 7 potatoe farms all working at 150% efficiency, 140 potatoes and more to come in the storage, yet the distills doesnt do ANYTHING. ZERO, null, nada schnapps in the storage. Like is everyone slacking at the distills or what?

My income keeps going up and down, same with the happiness of my people, cause neither the Bakery, slaughterhouse, beer brewery, grain farm, mills, potatoe farms or schnapps distills are working like they should

7 grain farms, 0 flour... doesnt make sense, even the warehouses are upgraded to level 3 and i placed around 2 next to eachother, each place to improve the carrier progress, also upgraded to stone road... still people slack like crazy
k4Qu Apr 17, 2019 @ 2:13am 
If you keep the correct ratio in the production chains and everything has a warehouse there should be no issue. I havnt encountered one yet.
Crackjack Apr 17, 2019 @ 2:50am 
Originally posted by shoki:
There are usually online tools for that in every anno game like this one here https://nihoel.github.io/Anno1800Calculator/
Don't know yet if it's accurate though, played my first game without it.

This tool is like a god sent from heaven
Nenne. Apr 17, 2019 @ 3:23am 
Originally posted by Crackjack:
Honestly right now i am a 100% sure the consumable system is broken...
I have 7 potatoe farms all working at 150% efficiency, 140 potatoes and more to come in the storage, yet the distills doesnt do ANYTHING. ZERO, null, nada schnapps in the storage. Like is everyone slacking at the distills or what?

My income keeps going up and down, same with the happiness of my people, cause neither the Bakery, slaughterhouse, beer brewery, grain farm, mills, potatoe farms or schnapps distills are working like they should

7 grain farms, 0 flour... doesnt make sense, even the warehouses are upgraded to level 3 and i placed around 2 next to eachother, each place to improve the carrier progress, also upgraded to stone road... still people slack like crazy


You write 150% on potato farm.

That means you have changed working hours for them. Maybe check how you put in working hours for snaps workers and the others.
Last edited by Nenne.; Apr 17, 2019 @ 3:24am
Diminisher_qc Apr 17, 2019 @ 3:26am 
Originally posted by Nenne.:
Originally posted by Crackjack:
Honestly right now i am a 100% sure the consumable system is broken...
I have 7 potatoe farms all working at 150% efficiency, 140 potatoes and more to come in the storage, yet the distills doesnt do ANYTHING. ZERO, null, nada schnapps in the storage. Like is everyone slacking at the distills or what?

My income keeps going up and down, same with the happiness of my people, cause neither the Bakery, slaughterhouse, beer brewery, grain farm, mills, potatoe farms or schnapps distills are working like they should

7 grain farms, 0 flour... doesnt make sense, even the warehouses are upgraded to level 3 and i placed around 2 next to eachother, each place to improve the carrier progress, also upgraded to stone road... still people slack like crazy


You write 150% on potato farm.

That means you have changed working hours for them. Maybe check how you put in working hours for snaps workers and the others.

or specialist
Crackjack Apr 17, 2019 @ 3:51am 
Originally posted by Nenne.:
Originally posted by Crackjack:
Honestly right now i am a 100% sure the consumable system is broken...
I have 7 potatoe farms all working at 150% efficiency, 140 potatoes and more to come in the storage, yet the distills doesnt do ANYTHING. ZERO, null, nada schnapps in the storage. Like is everyone slacking at the distills or what?

My income keeps going up and down, same with the happiness of my people, cause neither the Bakery, slaughterhouse, beer brewery, grain farm, mills, potatoe farms or schnapps distills are working like they should

7 grain farms, 0 flour... doesnt make sense, even the warehouses are upgraded to level 3 and i placed around 2 next to eachother, each place to improve the carrier progress, also upgraded to stone road... still people slack like crazy


You write 150% on potato farm.

That means you have changed working hours for them. Maybe check how you put in working hours for snaps workers and the others.

Doesnt matter, the only downside in changing their work hours is their happiness

Its 50% faster output which means less buildings required, which means lower maintenance cost, which means more money and more workers that can be put else where. For the cost of happiness which can be negated by decorating the city etc etc

I fixed my city by using the tool that shoki linked, you can even put in the extra efficiency % you gain from changing work hours and it will then automatically calculate how many buildings you need.
Meera Apr 19, 2019 @ 11:19am 
Originally posted by k4Qu:
Nobody knows exactly, just go by the trends in the warehouse. Depending on that you can see if you need more production or need more citizens. Oh and to clarify you can see the trends in the tooltip of a resource/good in the warehouse, by hovering over it with your mouse.

Can anyone tell me what the numbers (+2,-1,0) mean, when you mouseover the trend?
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Date Posted: Apr 17, 2019 @ 1:43am
Posts: 10