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It's best to mass produce stuff like schnapps and such, the stuff that your population needs to be satisfied. I found that once I overproduced these specific things.. or at least keep them 50+, my money rarely dipped.
So most of my pops were farmers, I upgraded them to Artisans and my income jumped to +1k
Also new issues of the newspaper be sure that you do edits and drop in a cash boost article. The boost is temporary but it helps. Also make sure you're not letting bad news through that drops your money.
Do missions for the AI or build some ships to sell. Handy bandaid to at least get money so you can figure out where you're losing the money and fix it.
The last you don't have any control over but check the the AI isn't at war with other AI. Seems the general economy of the world gets affected by wars even if you're not in it. Makes sense your exports would take a hit though. I didn't notice it right away till I had built up a bigger industry and relied on selling more stuff to stay on the + side. During an AI war I was floating between +500 and -500 and was scrambling to try to fix it. Then the moment the war ended my profits shot up to a steady +1000 or more.
Isnt it?
What civil class do you have mainly? If its anything less than artisans then you wont get positive fast enough and cover maintenance. Actually maintenance is a real bi.. in this Anno. And the balance isnt covering all incomes properly it seems (for example NOTHING in the game tells you how much money you earned by selling good in your harbor. In previous Anno Games you had a precise info on what you sold, how much of it and for what price. Now you dont.).
In the other Anno Games the selling income was counted towards the ongoing balance calculation i think. In 1800 not anymore.
How to solve that:
- Use propaganda to increase taxes.
- Upgrade as many houses as possible.
- Look at the Needs and Happiness sections of each class and hover over every good they want.
It tells you what bonus it gives you.
Some Needs only provide Slots for more people (like +2 Workers) or Happiness (like +2 Happiness).
Others provide you more coin (like +4 gold).
Try to aim for those needs that increase the income per citizen and then focus on the needs raising the population. Some boni raise both, focus on them primarily.
- Build ships and sell them. It gives you quite a lot of money without spending really that much. Somehow building ships in Anno 1800 is basically free and only costs the upkeep/maintenance of the buildings producing the resources you need. A normal Frigatte already has a selling price of over 11k Gold.
- Try to get items that decrease maintenance or increase Income/Happiness.
-More Happiness triggers festivals, so you can more or less workaround to get money. At best place a harbor for visitors. When a festival happens they add easily around 400-600 gold to your income.
Gives you a stable income.
This method is not a good idea. The AI buys back the shares pretty quickly if you don't keep buying. You might buy the shares and then forget about them only to realise the AI bought them back at some point, so you lose way more money than you gain
Whenever you pay lets say 21k gold for a share, the owner gets it. My friend used this fact to gift me money. He bought a share for 100k to allow me to buy the last one of an AI main island for 200k.
Actually buying shares can be a clever way to earn money.
You buy it and raise your income through that. At the time the AI or another player buys it back, you earned a lot of money through the higher income.
Btw. the income you generate through shareholding is money you take away from the island owner, so its even a fun way to screw with them.
Literally fixed my town
And it kinda shows when you balance the population.