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hmm ye ok, to my idea is correct then, im sorta preicky about how i build but i cant relly seem to get everything i want on each island, so im back to rebuilding and maby do spesific island builds, tir 1 and 2 on one island and next tirs ond 2nd island and jsut ferry the stuff around instead, i know i can get up to engeneers but after that i relly cant expand trying to get as mutch as possible on each island,,
Also, you will have to create transport routes and ship goods between islands anyway. From artisans on you will need some new world-exclusive goods for your old world population for example.
Once you're at engineers, you also get a building that allows you to link islands in the old world together to share their workforce.
Artisans do not need fish, schnapps, or work clothes.
Engineers do not need sausages, soap, bread, beer, or a church.
Investors do not need canned food, sewing machines, fur coats, rum, variety theater.
The exception is that everyone seems to need access to a marketplace/pub to get their needs/luxury items. Unlike farmers who enjoy the buildings just for existing on top of being able to access the goods.
nice nice thank you ,and ye i was wondering about that workforce building , good that you explaind that one ,i was kinda thinking it sent a ferry across to other island :D but linking is way better, ye i have 3 island ,i mean relly dont ceare if the first island has all the dirty jobs, tehy will complain eanyways so hehe
By the way, I don't think the goods teleport to them. They probably just have servants / slaves get them for them.... ;)
https://anno1800.fandom.com/wiki/Needs