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Also it takes 10 minutes for a ship to get from one zone to the other, not sure how they would manage that if it was all on the same map.
If you think that, then why do we have two maps at all?
Btw. have you ever tried driving two cars at the same time?
But it's just the huge amount of stuff that I'm doing in the game, I sent a ship to an A.I. port and got tied up doing other things in the game and it was an hour later that I went over to an A.I. to see what they're selling and found one of my ships over there.
There is just a lot of stuff to keep track of in these games and the switching of maps to me makes it more difficult. If I could have it all on one map, I would choose that choice.
It really is very similar to my experience. When I focus on handling certain actions in the old world I can't keep track on what's happening in the New World. It's the same the other way around. In my second play where I started with a free randomized map I tried to take various islands to secure resources and build myself up to stage three.
The New World then opened up and I literally didn't do much much except having the ships scout the (terrible in terms of layout) islands and then put an outpost on it. Afterwards for quite a while I didn't do anything over there because I was busy with handling my main island. What happened in the new world afterwards was that the AI pretty much took over all of the remaining islands over there and then one AI simply declaring war on me.
You don't have to like it, but there are people who do.
What you are describing is not an advantage for me as a player. It's an additional challenge, yes. But it's not a challenge in a good way.
Let me give you an example of what I'm talking about.
A few years ago there was a remake of the game X-Com (I spent over a thousand hours in that game). This game is about tactical turn based combat. It's a bit like chess where you position yourself in strategically important position to easily defeat the enemy troops.
In this game a common tactic was to move forward a bit and then have your troops on overwatch to see if the aliens run into you and you get a few free shots and possibly good kills. This playstyle was essential on the highest difficulty.
Barely anyone minded this kind of playstyle as it was considered important to allow your troops to survive against powerful enemies. The devs however didn't like that playstyle. What happened in X-Com 2? They implemented pretty much in every mission a turn limit putting pressure on the player to always push forward. It actually made the game play more obnoxious and caused a lot of complaints. The devs wanted to get more action into the game but they managed to annoy their customer base.
I see this Old/New World design very similar. Of course some people will like it. The question is, whether or not it is objectively better to have a single map or multiple maps. I consider the two map mechanic as annoying due to it requiring much more effort to keep track of what is happening.
We also have to remember that we now have to build colonies on pretty much every island on which resources are produced. So this as well is additional attention required from me and honestly I have trouble keeping track of everything that is happening.
It's the total and almost complete lack of feedback of the "other world" than what we are seeing. Been playing a bit more and while catastrophies/disasters/bad things show up every now and then (such as lack of workers in whatever city name) there is a general lack of information what is going on in the old/new country.
It makes me feel as if I have to jump back and forth between old and new world every 30 seconds to make sure that the other world is doing okay.
Which is still less than the previous Anno :P
It's a question of investment. You don't necessarily need to build up thriving colonies in the New World to satisfy the demand for goods in the Old World, you can just do the bare minimum to get the goods you need.
I suspect one of the main utility factors beyond performance is a catch up mechanism / balance; if you're getting thumped in the Old World you can try rushing to the New World.