Anno 1800

Anno 1800

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Dr.Acula Apr 25, 2019 @ 12:59pm
New World
As soon as the game expands into the new world (2 maps) the game seriously frustrates me to the point at which I just turn it off. I can't stand the constant switching around between various maps trying to keep track of what's going on in both regions.

What advantage is it supposed to provide outside of possibly helping with performance? I can't see any advantage from a game play point of view.
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Showing 1-15 of 16 comments
Honorable_D Apr 25, 2019 @ 1:31pm 
I find it kinda overwhelming too. Did you know though that you don't have to go to the world map every time to swap worlds? Click on one of the lil buttons on the very bottom left and swap to the New/Old Worlds there. Pretty fast.
OWL Apr 25, 2019 @ 1:36pm 
I would imagine it's all for performance which I'm personally happy with because this game looks insane and makes the most of my rig.
Also it takes 10 minutes for a ship to get from one zone to the other, not sure how they would manage that if it was all on the same map.
Stinkehund Apr 26, 2019 @ 3:18am 
But why? It's not in any way different than switching from island to island on the same map.
Dr.Acula Apr 26, 2019 @ 10:07am 
So having two maps with seperate fleets (including grouping), islands, colonies, quests and factions is the same as having one map with everything happening on that one map reachable via one click on the minimap?

If you think that, then why do we have two maps at all?

Btw. have you ever tried driving two cars at the same time?
Last edited by Dr.Acula; Apr 26, 2019 @ 10:08am
City Builder Apr 26, 2019 @ 10:27am 
Ha, we were just talking about this over here. I finally have a save game where I've got over 1,000,000 and have just moved to the new world and it seriously frys my brain, it's not just the switching although that annoys me, I'd rather see all my ships in just one panel and when double clicking on them have it take me to the ship in the new world if that's where it is instead of breaking it all up by world.

But it's just the huge amount of stuff that I'm doing in the game, I sent a ship to an A.I. port and got tied up doing other things in the game and it was an hour later that I went over to an A.I. to see what they're selling and found one of my ships over there.

There is just a lot of stuff to keep track of in these games and the switching of maps to me makes it more difficult. If I could have it all on one map, I would choose that choice.
Darksurgeon Apr 26, 2019 @ 10:37am 
Only thing that annoys me about the new world is the river streams running though all the islands, making planning an absolute chore.
City Builder Apr 26, 2019 @ 10:40am 
Originally posted by Darksurgeon:
Only thing that annoys me about the new world is the river streams running though all the islands, making planning an absolute chore.
I just noticed that this morning. I must have had too much rum when I chose my first island in the new world, probably thought it looked really cool with the waterfall and river, but when looking at it sober in the morning I'm thinking "why the heck did you choose an island like this, there's little build area on it".
Dr.Acula Apr 26, 2019 @ 10:44am 
Originally posted by City Builder:
Ha, we were just talking about this over here. I finally have a save game where I've got over 1,000,000 and have just moved to the new world and it seriously frys my brain, it's not just the switching although that annoys me, I'd rather see all my ships in just one panel and when double clicking on them have it take me to the ship in the new world if that's where it is instead of breaking it all up by world.

But it's just the huge amount of stuff that I'm doing in the game, I sent a ship to an A.I. port and got tied up doing other things in the game and it was an hour later that I went over to an A.I. to see what they're selling and found one of my ships over there.

There is just a lot of stuff to keep track of in these games and the switching of maps to me makes it more difficult. If I could have it all on one map, I would choose that choice.

It really is very similar to my experience. When I focus on handling certain actions in the old world I can't keep track on what's happening in the New World. It's the same the other way around. In my second play where I started with a free randomized map I tried to take various islands to secure resources and build myself up to stage three.

The New World then opened up and I literally didn't do much much except having the ships scout the (terrible in terms of layout) islands and then put an outpost on it. Afterwards for quite a while I didn't do anything over there because I was busy with handling my main island. What happened in the new world afterwards was that the AI pretty much took over all of the remaining islands over there and then one AI simply declaring war on me.
Tankfriend Apr 26, 2019 @ 10:55am 
Originally posted by Dr.Acula:
What advantage is it supposed to provide outside of possibly helping with performance? I can't see any advantage from a game play point of view.
It adds a second strategic layer and some realism, because the real-life colonialist powers also didn't simply hop over to the Americas or East Indies on the drop of a hat.
You don't have to like it, but there are people who do.
Dr.Acula Apr 26, 2019 @ 11:17am 
Originally posted by Tankfriend:
Originally posted by Dr.Acula:
What advantage is it supposed to provide outside of possibly helping with performance? I can't see any advantage from a game play point of view.
It adds a second strategic layer and some realism, because the real-life colonialist powers also didn't simply hop over to the Americas or East Indies on the drop of a hat.
You don't have to like it, but there are people who do.

What you are describing is not an advantage for me as a player. It's an additional challenge, yes. But it's not a challenge in a good way.

Let me give you an example of what I'm talking about.

A few years ago there was a remake of the game X-Com (I spent over a thousand hours in that game). This game is about tactical turn based combat. It's a bit like chess where you position yourself in strategically important position to easily defeat the enemy troops.

In this game a common tactic was to move forward a bit and then have your troops on overwatch to see if the aliens run into you and you get a few free shots and possibly good kills. This playstyle was essential on the highest difficulty.

Barely anyone minded this kind of playstyle as it was considered important to allow your troops to survive against powerful enemies. The devs however didn't like that playstyle. What happened in X-Com 2? They implemented pretty much in every mission a turn limit putting pressure on the player to always push forward. It actually made the game play more obnoxious and caused a lot of complaints. The devs wanted to get more action into the game but they managed to annoy their customer base.

I see this Old/New World design very similar. Of course some people will like it. The question is, whether or not it is objectively better to have a single map or multiple maps. I consider the two map mechanic as annoying due to it requiring much more effort to keep track of what is happening.

We also have to remember that we now have to build colonies on pretty much every island on which resources are produced. So this as well is additional attention required from me and honestly I have trouble keeping track of everything that is happening.
City Builder Apr 26, 2019 @ 6:45pm 
Okay totally getting it!

It's the total and almost complete lack of feedback of the "other world" than what we are seeing. Been playing a bit more and while catastrophies/disasters/bad things show up every now and then (such as lack of workers in whatever city name) there is a general lack of information what is going on in the old/new country.

It makes me feel as if I have to jump back and forth between old and new world every 30 seconds to make sure that the other world is doing okay.
Last edited by City Builder; Apr 26, 2019 @ 6:45pm
Dr.Acula Apr 29, 2019 @ 11:09pm 
Btw. I found out now that with one of the upcoming DLC they actually want to implement a third world (Nordic cold lands). This is going to make the situation even worse because then you'll have to actively monitor three seperate maps...
hashimoto4life Apr 30, 2019 @ 12:00am 
The Sunken Treasure DLC will introduce a new European session and the last DLC will be arctic themed. Technically speaking, there will be a total of four session maps.
Sgt. Barnes Apr 30, 2019 @ 3:01am 
South america is far away from Europe. It shouldnt be on one map. Relax. Spain could not manage 2 regions as well as Portugal so they lost these colonies 200 years ago :).
archonsod Apr 30, 2019 @ 4:06am 
Originally posted by hashimoto4life:
The Sunken Treasure DLC will introduce a new European session and the last DLC will be arctic themed. Technically speaking, there will be a total of four session maps.

Which is still less than the previous Anno :P

It's a question of investment. You don't necessarily need to build up thriving colonies in the New World to satisfy the demand for goods in the Old World, you can just do the bare minimum to get the goods you need.

I suspect one of the main utility factors beyond performance is a catch up mechanism / balance; if you're getting thumped in the Old World you can try rushing to the New World.
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Date Posted: Apr 25, 2019 @ 12:59pm
Posts: 16