Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://www.doomworld.com/idgames/?file=docs/misc/maxdoom.zip
If you still do want to play Maximum Doom, one kind soul uploaded that section of the disc to Archive.org, and you can download it from there:
https://archive.org/details/maximum_doom
I hope that helps!
Unless the full version of Doom, Doom II, or (when it came out) Final Doom was copied onto it without permission and sold with it, it was not illegal. NOTHING about these CD's is illegal, even if the WAD says it's can't be sold for money, there's still an exception to this: You CAN charge people for the service of making and distributing the CD itself that is full of them.
I don't know where you got the idea that it's illegal, but it's not, not in the slightest. I happily grabbed up 'Demon Gate', 'Doom Alchemy', 'D!Zone' and 'D!Zone 2' cd's whenever I saw them (there were more than that, those are just the first ones I remember) at Staples or computer show/sales that were a few times a year in the 90's.
The only thing illegal was if you copied the iWAD (original commercial version wad file) in part or in whole onto these CD's and then distributed it without obtaining a license to distribute and then paying royalties with iD software (they generally used GT Interactive to distribute and market Doom II).
The Shareware version of Doom could be distributed for free or for the nominal cost of not higher than 10$ which covers shipping/materials etc. This means if they want to include the shareware version of Doom (and include many other shareware games at the time), they can charge a nominal fee for the CD and any other shovel-ware they could jam into it.
Player made WAD files were NOT to be able to be used with Shareware Doom because each level contained 1 dying lost-soul graphic in it at the start, this was to cause it to crash if used with the shareware version which did only contain about half the game's data files. This was REQUIRED by iD software, but otherwise, they pretty much would share any kind of info with you if you were interested in making some mod tool for it.
You could not distribute part or in-whole a modified or original iWAD, and you could not distribute the EXE files nor setup files of the game without prior express written consent being obtained in advance from iD software and it's publisher(s).
--That is all!
Many amateur WAD files from this time period were actually modified versions of original Doom maps. Maximum Doom for example contains several E1M1 remakes, E2M8 remakes, etc. There is even Episode 1-3 fully included that was "converted" to work with Doom 2.
Now, in this case, we're taking about a compilation created and marketed by ID Software themselves, but it's pretty clear that, just like the third-party companies distributing level packs, no one really knew what exactly was on there, it was just grabbed off the internet at random and shoved onto a disk. So, there may have been a case for copyright infringement.
Granted, this was all going on prior to 1996 when the DMCA was passed, so much more was acceptable back then.
Great memories. I loved making .wads back then. Was amazed to see how the simple lines could result in a level with working doors and complexity.