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And Silencer is super strong all round - not just in a sorc only composition.
That's why I phrased it as "when waves are actively spawning", so that wouldn't actually be a problem. :)
Also hextouch should be reworked as an item to increasing damage while all cursers should inflict damage by default, more so jester and bane, which literally do nothing unless the target dies. Infestor doesn't need it so much as swarmer builds can already get very powerful, more so Infestor+corruptor.
Whispers of Doom and Hextouch, respectively, but I find that play style if boring and under powered. Even if you have the cursers, the rate at which they kill is so slow you'd be better off just having rangers/rogues/warriors/psykers in the same slots, they'll kill much faster and more often.
Dont steer your snake on top of spawning waves... problem solved.
They don't do a lot on their own, but if you have enough damage to burst down two or three enemies in a wave you'll probably be able to clear the level since their effects snowball you (kill a few enemies, the critters and daggers will kill the rest and active more daggers and critters, then the critters stick around and make the next wave easier).
I do think the range idea is cool. Maybe an Item? Have it increase the max range more than the activating range to allow for full curse usage more consistently.