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Yeah.. I hope improving performance is an option, not sure what the game was build on (unity, fusion, or just code).
I don't want swarm to be nerfed to the point where swarm is just... not the swarm. Another fix to swarm would be once you hit the cap on swarmed pets, each new swarm spawned adds +1hp to all existing swarm (or just +1 hp to swarm with lowest hp). Swarm pets would need at least 2hp by default for that to work.
Worst case, +1 hp to a random swarm critter. If that becomes the route, hopefully there is a visual tell. I'm glad there's been more and more visual information being added to the game.