Super Strawberry Man

Super Strawberry Man

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kalirion Dec 14, 2018 @ 5:43pm
Some bugs and suggestions
Hi, got the game in groupeees bundle, tried it out for a bit and found some bugs and suggestions.

Bugs:

- player character can sometime get stuck on platform corners. Jumping enough in various direction gets him unstuck quickly enough, but just as often that jump leads into a hazard

- Using the 360 pad, the "weapon switch" buttons change the volume

- jumping while walking off a platform/ledge never works, even though if you stop with 1 foot barely on the ledge, you can jump just fine

- music tends to cut out on level load, until at least 1 death.

Suggestions:

- Option to remap of controls. On the 360 pad, "A" to jump and "B" to attack is counter-intuitive to those of us very much used to "A" to jump and X to attack

- Using buttons instead of the analog or d-pad controls to navigate up and down on the main menu is counter-intuitive as well.

- On the Load screen, which is basically a level select as far as I can tell, it would be nice to have the unlocked levels highlighted somehow.

- an HP bar for enemies would be nice.

- an icon displaying the currently selected weapon would also be nice.
Last edited by kalirion; Dec 14, 2018 @ 5:43pm
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Showing 1-3 of 3 comments
oreopizza47 Dec 14, 2018 @ 6:19pm 
Piggybacking to note that in later levels, enemies can put out damage faster than you can kill them due to stacking up on each other in small areas, and the final boss appears to be nearly unkillable. There doesn't seem to be a way to put out enough damage before he kills you, as there are simply too many bullets to dodge and there's nowhere to hide.
kalirion Dec 14, 2018 @ 6:26pm 
^ I wonder if that's why there's an achievement for unlocking the last level, but non for clearing the game.
Anamik  [developer] Dec 14, 2018 @ 8:44pm 
Originally posted by kalirion:
Hi, got the game in groupeees bundle, tried it out for a bit and found some bugs and suggestions.

Bugs:

- player character can sometime get stuck on platform corners. Jumping enough in various direction gets him unstuck quickly enough, but just as often that jump leads into a hazard

- Using the 360 pad, the "weapon switch" buttons change the volume

- jumping while walking off a platform/ledge never works, even though if you stop with 1 foot barely on the ledge, you can jump just fine

- music tends to cut out on level load, until at least 1 death.

Suggestions:

- Option to remap of controls. On the 360 pad, "A" to jump and "B" to attack is counter-intuitive to those of us very much used to "A" to jump and X to attack

- Using buttons instead of the analog or d-pad controls to navigate up and down on the main menu is counter-intuitive as well.

- On the Load screen, which is basically a level select as far as I can tell, it would be nice to have the unlocked levels highlighted somehow.

- an HP bar for enemies would be nice.

- an icon displaying the currently selected weapon would also be nice.

Hello, kalirion,

Thank you very much for trying the game out! I have noted down the issues which you have mentioned here. I will take a look and fix them as soon as I can. These suggestions are very helpful for making this game better and I have taken them into consideration. I will try my best to implement them one by one with several future updates for the game.



Originally posted by oreopizza47:
Piggybacking to note that in later levels, enemies can put out damage faster than you can kill them due to stacking up on each other in small areas, and the final boss appears to be nearly unkillable. There doesn't seem to be a way to put out enough damage before he kills you, as there are simply too many bullets to dodge and there's nowhere to hide.


Hello oreopizza47,

Thank you very much for letting me know about the issues you have encountered! I am really sorry for the inconvenience caused. I will take a look into it and fix them as soon as possible. I will provide several updates in the future fixing them. Thanks to your patience!

I hope you will enjoy the game. Please feel free to let me know if you encounter further issues.

Best Regards,
Anamik
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