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There is a reason the B and Y are swapped. Its really for the good of the overall game(because of character swapping). Just trust us on this and enjoy the game! :)
Longer detailed answer:
In our testings, we realized that the 'Swap' button has to be consistent in both gameplay and in the inventory.
Initially, the 'Swap' button was B, and then Y in the inventory(we couldn't have it as B in the inventory because that's the cancel button obviously). Because of this, alot of players were finding it confusing because they would have to adapt to a new 'Swap' button depending on the screen they were in.
To solve this, we had to make sure the button was consistent throughout. Since X and A are attack and roll respectively, we felt the best solution was to make Y the 'Swap' button and 'B' for interact.
Maybe if there's a plan for CQ3 a menu buttons and combat buttons can be separated.
The whole argument on "we tested it and it made more sense to us that way" is just selfish and inconsiderate. Just give people the option to use the controls they want. Even if I map the buttons myself using external options, it still makes the experience terrible because now the prompts are wrong and I can't close menus with B as supposed.
I couldn't even play more than 15 minutes of the game like this, and it just made me ask for a refund.