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True. Npc was fine before doing the first map. Even when buggy it was just fun bugs we shared on many communities on social media. dog doesn’t really matter at this stage.
"Also my opinion" = Leo sucks. He always has and is annoying. I finally got him to un-follow and stay un-followed. Otherwise, it was going to be a fresh start... which would be lousy at this point (for me).
I even tried shooting him and setting him on fire, 👿 Next might have been explosive barrels. Too bad, I love dogs.
What eventually prompted me to find a way to get rid of him - was when unloading the caravan. I'd make a trip upstairs with supplies... go for another load (even after telling him to sit/stay) and have to use the command to move him away - sit/stay again. Make another trip - and another round of "move dog, make dog stay" rinse/repeat.
Maybe in a few patches, he'll be tolerable. Maybe not. Who knows, lol.
On that same thought - a lot of the items in the game are not in my save/seed. No rocket launcher. Only 1 flamethrower. A few other things that were added later are not in my game seed/save. Everything else (from further patch notes) are there.
I've verified game files, and otherwise Mist runs perfectly (as far as can be expected). Great question! I hadn't thought of it.
However, I have not rescued him again since - and don't plan to. It took several tries to get rid of the dog. I might pull yesterdays backup and try it... but I'm really not that interested except for testing purposes.
In the base I always give Leo an unfollow then I can drive away in the car without it