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The log holders are set to bounding box. Dog house has no collision. Doggo no like stairs.
Which also has the same bug suddenly, namely one direction for moving, and another when you pause it. Given that the green cabinet did not exist before, and that there was no bug on the wood cabinet "A", I presume that it comes from... Something binds the two cabinets.
As for the chicken coop and the dog house, the bug dates back a long time already...
In fact, it's simpler than that. the "real" position is when the cabinet is moved. Just select it, place it as you want, where you want it, against a wall or anything else, in the direction you want (you're still in "move" mode), then put it down. . it will glitch in the wall or the decor since it will make its 1/4 turn, save, disconnect, and when you reconnect, the cabinet is in the desired direction. It's boring to always do the manipulation, but it's the only solution to have the cabinet as you want.
PS: It's the same for the green cabinet.
There is nothing ^^
And yes I forgot to specify that the positioning is permanent.
As I hate having lockers everywhere, and I like RP, making it pretty and aesthetic, I tried to understand the bug in question. I very quickly understood that it was linked to the new green cabinet. I had placed it in my cart, and following a disconnection, it was put in another position, it didn't take me long to understand that the 1/4 turn is a kind of false bug if you can called like that ^^
It's like the positioning bug after the selection or the placement of the stairs, which then allows you to build everything by glitching, that's how I could see walls and a lower door (too high for my taste).