Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This might be my save (I'm using a 0.2 save at the moment) but there are trees growing out of most of the roads coming into the white house. If that is the case in 0.3 please remove them.
Personally I don't mind the swings & playground stuff. Actually in 0.2 it was a bonus, you could smash them daily to get scrap. Now if they bring that back I'd be all for it. But, otherwise, they are ignoreable. I built the forge near the garage making the area around the garage my workshop.
PLEASE DO NOT ADD THE DOORS INSIDE THE HOUSE AGAIN. They were a massive pain in the backside in 0.2 when I had 3 NPCs staying in the house. I hated those doors. Adding them back in has no practical purpose/advantage but would e annoying.
Adding the external door to the garage would be good. One wants to be able to shelter themselves inside during mist or nighttime until they are far enough along that they can build a wall around everything.
The kitchen cabinets would be nice, but aren't important. Having them there but allowing them to be destroyed for materials would be the best choice (gives the player the choice).
In day 1 and 2 i only carry food, drinks and car parts, i let the other stuff in its place untill i get a car.