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Dont like it dont post on an open forum. I am done here to save others from this little spat we seem to be having.
Not all of the boxes of ammo contain one round; it varies. Moreover, last time I played (several months ago), individual cartridges had their own model, although more than one cartridge would use the ammo box model.
The food decay does need to be tweaked, I agree. However, if you are relying on dried bear meat for food or hunting chickens daily, you really won't have too much of an issue with food spoilage.
I also wouldn't use the realism argument as there are far greater flaws than just the rate at which food spoils or the lack of dogs.
There are a lot of realism features that the game is lacking. You shouldn't be able to reload modern cartridges with homemade black powder and no primers and have them cycle an autoloading pistol (much less a fully automatic M4) perfectly. The gold ores in the mine (which are currently pointless) should be replaced with lead ores for making projectiles, as gold would be as useful as a screen door on a submarine after a worldwide zombie apocalypse.
We also shouldn't be able to make matches from just branches and charcoal over an abnormally long 5-hour period. If anything, we should be relying on flint and steel firestarters when the matches run out. And it shouldn't take 1 hour to butcher a single chicken, or 2 hours to harvest edible meat and guts from a single brown bear, unless the hunter is using a rusty spork and has no knowledge of animal anatomy.
As for dogs, I think they'd make an interesting addition to the game as a new enemy type and a potential food source. Most dogs left in such a world wouldn't be the types you'd ever want to keep as a pet. Trying to tame one of them would be about as wise as trying to tame an adult wolf in the real world. Now, if the player's character started out with a dog which had accompanied him over the last few years, that would make more sense...