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What I do is divide my base up into small secure zones that way I know that no matter what zone i'm in, I'm safe to do as I please :)
https://steamcommunity.com/sharedfiles/filedetails/?id=1850844867
https://steamcommunity.com/app/914620/discussions/0/1635291505031274183/
I agree that this would seem to be the best way forward to give players what they would expect to get from building a wall.
I'm sure Rati will eventually code in a safe zone radius based on where you make your active base. If it's in already it certainly isn't big enough.
There are various ways to code this in the game that would be efficient. Very easy way would be to put a large (say 100+ m) exclusion zone around the house. If the game can already exclude for 50m around the player coding a 2nd exclusion bubble should be trivial. Ideally the game would exclude any walled off area the player has built in the game, even if its not their official home but that would take more effort to code.
Thanks for the info/input everyone.
Well I started over with a new game for this build. Built a hunting cabin up where the chickens & deer are and put walls around it. But its a small compound that isn't baby-proofed with chicken fences for survivors. Previous game I had built walls around the white house, they surrounded the whole place and gave me a parking area but the walls were closer in than these new ones. Both of those never, ever had infected spawn inside. Ever. So I figured this was new.
Thanks for the info. I'd also agree that there are way too many night infected.
There aren't a lot of things to build, which makes walls a more prominent option in the build menus. Plus Rati just added more to the walls with the floors, steps and guard towers. The ability to build guard towers will likely result in players building larger walled bases.
Per above posts by @BaronVC and @LostSailor this is a problem. Either dead or unable to rest is very little fun for the player.
P.S. I have never slept at my new base and given the situation it seems I never will. The walls are close enough in at my hunting cabin base that the infected don't spawn inside and thus I have no problem sleeping there. It seems like this cool new base I just built will be abandoned and left unused before I even got the chance to move in. Really kills my enthusiasm to play. :(